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Creates a burning wall of flame.

Original D&D[]

Debuted in Men & Magic, for the magic-user. Supplement 3: Eldritch Wizardry also adds the spell for druids, at a higher level.

  • Spell Level 4 (magic-user) or 5 (druid)
  • Range 6"

This creates an opaque wall of fire. The wall can be a pane of up to 6" width and 2" height, or a circle with 3" diameter and 2" height. The wall blocks vision and lasts until the caster ceases to concentrate on maintaining it. Creatures with less than 4 Hit Dice are prevented from crossing the wall, and any who pass through take 1d6 points of damage (undead take 2d6).


Wall of Fire[]

Debuted in the Player's Handbook as a druid spell.

Level: 5 School: Evocation
Components: V, S, M (mistletoe)
Range: 8" Casting Time: 7 segments
Duration: Special Saving Throw: None
Area: Special

Creates a blazing magical curtain of amber flame. The spell can be a stationary sheet 2" square/level, or it can be a ring with a 1/2" radius/level centered on teh caster that moves as the caster does. Its height in either case is 2". The fire influcts 4d4 points of damage, +1 point of damage/level, upon any creature that touches it. Creatures within 1" of the wall take 2d4 points of damage, and those within 2" take 1d4 points of damage. Undead always take double damage, and creatures vulnerable to fire may take extra damage as well.

DM's Advice: The caster cannot move while they maintain concentration on this spell.