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Vecna Reborn is a 68-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in August 1998.

Official synopsis[]

From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . .

The other lords of Ravenloft may possess horrific power. . . but Vecna is god.

Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant.

Vecna Reborn takes brave heroes into the dark, oppressed domain of Tor Gorak, where Kas whips his subjects into submission to serve in his never-ending war against Vecna and Cavitius, a realm in the grip of ancient magic and malevolent undeath. The heroes must struggle to stop arcane rituals, insane cultists, and monstrous abominations form granting Vecna Reborn presents a terrifying tale of betrayal, madness, and sorcery that may tear apart the Demiplane of Dread itself.

Content[]

Development and release[]

Development[]

The book was written by Monte Cook. Art was provided by Todd Lockwood and John Matson.

Release[]

Vecna Reborn was released by Wizards of the Coast in August 1998 for $[missing data] US or $[missing data] Canadian.

On July 19, 2016, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.

Reception and influence[]

Critical reception[]

As of 2023, Vecna Reborn reached the rank of Platinum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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