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Van Richten's Guide to Werebeasts is a 98-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in July 1993.

Official synopsis[]

I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust!  —The Cry of a Werewolf

Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten—Ravenloft's eminent expert on the horrific—exposes the truth about their ravenous kind. For years, Van Richten has doggedly pursued these creatures. More than once, the hunter became the hunted, yet lived to tell the tale. Now Van Richten reveals the secrets of his survival.

Discover the werebeast's many forms, from the common to the bizarre. Read how they live, lust, and multiply, spreading their affliction among the innocent. Learn to see through their beastly spoor. Finally, discover what it really takes to cure lycanthropy in Ravenloft. For upon Demiplane of Dread, few adventures can avoid the werebeast's fang forever.

Content[]

Development and release[]

Development[]

The book was written by Nigel D. Findley, Bruce Nesmith and David Wise. Art was provided by Stephen Fabian, Dawn Murin and Robh Ruppel.

Release[]

Van Richten's Guide to Werebeasts was released by TSR in July 1993 for $[missing data] US or $[missing data] Canadian.

On December 03, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $2.99.

Reception and influence[]

Critical reception[]

As of 2023, Van Richten's Guide to Werebeasts reached the rank of Gold seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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