Dungeons & Dragons Lore Wiki

Welcome to the Dungeons & Dragons Lore Wiki, an encyclopedia of official first-party D&D canon from 1974 to the current day.

We need editors! See the editing guidelines for ways to contribute.

READ MORE

Dungeons & Dragons Lore Wiki
Advertisement

Van Richten's Guide to Ghosts is a 96-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in May 1992.

Official synopsis[]

Beware the darkness, for it is alive with the dead!

Now, the nights of Ravenloft are more horrifying than ever. You'll find out why in the pages within. Follow Dr. Rudolph Van Richten, Ravenloft's leading authority on the supernatural, as he reveals how to hunt the hosts that lurk in the blackest shadows of midnight. Van Richten tells all that he has discovered about the incorporeal undead; he explains their origins, the passions that draw them back from beyond the grave, and the horrible powers bestowed upon them in unlife.

For countless years, Van Richten has traveled the misty roads of Ravenloft on a mission to destroy the undead wherever they might be. Now, your characters can join him on his courageous quest. In addition, he offers his wise counsel on the ways in which there fiends can be stalked, confronted, and destroyed.

Be careful, for these ghosts are not simple, moaning spirits of darkest night. These are the ghosts of Ravenloft.

Content[]

Development and release[]

Development[]

The book was written by William W. Connors. Art was provided by Robin Wood, Robert Klasnich and Stephen Fabian.

Release[]

Van Richten's Guide to Ghosts was released by TSR in May 1992 for $[missing data] US or $[missing data] Canadian.

On November 26, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $5.99.

Reception and influence[]

Critical reception[]

As of 2023, Van Richten's Guide to Ghosts reached the rank of Electrum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
Advertisement