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A spell that removes peripheral vision from the target.

AD&D 2e[]

Tunnel Vision
Spell Level: 2 Rarity: Very Rare
Schools: Illusion/Phantasm, Shadow
Components: V, S
Range: 10 yards Casting Time: 2
Duration: 3 turns Saving Throw: Negates
Target: 1 creature

This spell limits the target's sight to a 60-degree arc in front of them. Attacks from outside this area targeting the creature treat the creature's AC as 4 points worse, and their saving throws as 2 points worse. A thief can backstab the creature from outside of this cone, and the creature might also recieve a penalty on surprise rolls (depending on the circumstances).

Healing and curing spells cannot undo this effect, but the spell can be dispelled normally.