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Thicker Than Water is a 16-page short adventure module for Dungeons & Dragons 3rd edition released on December 27, 2002. It is suitable for player characters of 12th level.

Spoiler alert: The following article contains spoilers for an adventure module.

Official synopsis[]

Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others?

You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the PC doesn't want to help?

Adventure Preview

Migos Fehr is the son of Charad, a mysterious air elemental creature somehow related to the Prince of Evil Air Elementals, Yan-C-Bin. Charad descended upon the material world about a century ago and, in the guise of a suave and dashing human, produced offspring with a number of mortal women, then he did the same thing again 30 years ago. Migos and his siblings all retain the traits of their supernatural father. Migos seeks the remaining carriers of Charad's bloodline. While he has found those from Charad's more recent visit, he also seeks those who descended from his actions long ago. He believes that people of his bloodline have a destiny (he calls it a "holy destiny") and that they are generally superior to others.

Specifically, he wants to fulfill an obscure prophecy called the Presage of Forms. This prophecy, originally spoken by the seer Talla 900 years ago, states that when six examples of the perfection of form gather together, they can unlock something called the Power Universal and gain access to its limitless might.

As it happens, Migos is completely wrong in thinking that the prophecy refers to his brethren, and he's made other mistakes as well, which you will discover later in this adventure. But, of course, he does not know this. (He wouldn't accept the notion of his errors even if someone told him or offered him proof?he's that convinced.)

Character Hooks and Running the Adventure

This is an event-driven adventure, as opposed to a site-based one. Refer to the Dungeon Master's Guide, page 98, for a description of the difference. Basically, you can find here a number of events, all linked, to place in your campaign. You can space these events apart, with other encounters, events, or even whole adventures taking place between them. The amount of time between events depends mostly on the character hook used to get the PCs into the adventure and how much setup time you have...

Plot[]

Background[]

Synopsis[]

Development and release[]

Development[]

The book was written by Monte Cook. Art was provided by Cynthia Fliege and Sean Glenn.

Release[]

Thicker Than Water was originally released for free on the Wizards of the Coast website on December 27, 2002, as part of its Original Adventures series. It remained online until around 2014.

On June 28, 2016, it was re-released on digital sale. It is currently available on DriveThruRPG and Dungeon Masters Guild for $0.99.

Reception and influence[]

Critical reception[]

As of 2023, Thicker Than Water reached the rank of Silver seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Original Adventures 3e web series
The Alchemist's EyrieBad LightBad Moon WaningBase of OperationsBlack RainThe Burning PlagueCave of the SpidersThe Crumbling Hall of the Frost Giant JarlA Dark and Stormy KnightDesert SandsDry SpellEnvironmental ImpactThe Ettin's RiddleAn Eye for an EyeThe Eye of the SunFait AccompliFallen AngelFang, Beak, and ClawForce of NatureA Frigid DemiseFrozen WhispersThe Ghosts of AnielA Harvest of EvilHasken's ManorHaunting LodgeHouse of HarpiesAn Icy HeartIll Wind in FriezfordInto the Frozen WasteJungle SecretsThe Kopru RuinsLegend of the Silver SkeletonLest Darkness RiseLochfell's SecretLuck of the DrawManifesting: A TaleMatters of VengeanceThe Ministry of WindsOne Last RiddleA Question of EthicsRoad to OblivionThe Sea WitchThe Secret of the Windswept WallSelf-Fulfilling Prophecy?Sheep's ClothingShoals of IntrigueShrine of the Feathered SerpentSomething's CookingStart at the EndStone DeadTarus's BanquetThe Temple of RedcliffTest of the DemonwebThicker Than WaterThe Thunder BelowTiger's PalaceTo Quell the Rising StormTomb of HorrorsTower in the IceThe Tower of DeceptionThe Treasure of the Black VeilsThe Unwavering PathThe Vessel of StarsWar of DragonsWhite Plume MountainWreck Ashore
Dungeons & Dragons 3.0
Core rules
Player's HandbookDungeon Master's GuideMonster ManualDungeons & Dragons Adventure Game
Supplements
Arms and Equipment GuideBook of ChallengesBook of Vile DarknessDefenders of the FaithDeities and DemigodsEnemies and AlliesEpic Level HandbookFiend FolioGhostwalkHero Builder's GuidebookLiving Greyhawk Gazetteer (Gazetteer) • Manual of the PlanesMasters of the WildMonster Manual IIOriental AdventuresPsionics HandbookSavage SpeciesSong and SilenceStronghold Builder's GuidebookSword and FistTome and Blood
Adventures
The Sunless CitadelThe Forge of FuryThe Fright at TristorThe Speaker in DreamsThe Standing StoneReturn to the Temple of Elemental EvilHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken SoulsCity of the Spider Queen