The Standing Stone is a 32-page sourcebook for Dungeons & Dragons 3rd edition released in April 2001. It is intended for 7th-level characters.
It is the fourth work in a series of eight linked modules unofficially referred to as the Sunless Citadel adventure path. It consists of The Sunless Citadel (2000), The Forge of Fury (2000), The Speaker in Dreams (2001), The Standing Stone (2001), Heart of Nightfang Spire (2001), Deep Horizon (2001), Lord of the Iron Fortress (2002), and Bastion of Broken Souls (2002).
- Spoiler alert: The following article contains spoilers for adventure module.
Official synopsis[]
Evil Lurks in the Forest
What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold, and can the heroes solve the mystery before a foul plot comes to fruition?
"The Standing Stone" is fourth in a series of stand-alone Dungeons & Dragons adventures for 7th-level D&D heroes. It presents a mystery for heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it.
To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
Plot[]
Background[]
Centuries ago, the red dragon Ashardalon attacked and destroyed a druidic community built around an even more ancient druidic stone circle. The sole survivor, the druid Dydd the Wise, transformed forest animals into humans to resettle the region, carving the necessary spells into the stone circle in case this magic was ever needed again.
Recently, the tiefling sorcerer Dyson used this magic to replace all the inhabitants of a nearby village with animals transformed into human form, with goals of beginning a demonic invasion. However, he is now haunted by past victims of his plot: the ghost of a paladin who opposed him, and a tribe of grugach elves who have declared war on all humans.
Synopsis[]
The local villagers request the aid of the player characters to deal with a ghostly horseman who has been killed unarmed peasants in the area. At the same time, the local wild elves prove impossible to negotiate with, and pose a threat. The tiefling Dyson seeks the player characters as unwitting patsies to deal with these problems.
At the same time, he tries to distract the party by leading them to an unrelated ancient barrow full of treasure and undead. Dyson's plan is to disguise the true nature of his activities until the player characters leave for their next adventure.
Development and release[]
Development[]
The book was written by John D. Rateliff. Art was provided by Dennis Cramer, Todd Gamble and Jeff Easley.
Release[]
The Standing Stone was released by Wizards of the Coast in April 2001 for $9.95 US.[1]
On January 22, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.
Reception and influence[]
Critical reception[]
Kevin Kulp described that The Speaker in Dreams received mixed reception at the time due to its unorthodox event-based flow chart structure. It required preparation on the DM's part in order to be run well, and appealed more to players who enjoyed solving mysteries than those who enjoyed combat.[2]
As of 2023, The Standing Stone reached the rank of Gold seller on DriveThruRPG.
Influence on other works[]
The Standing Stone fourth in a series of eight adventure modules: The Sunless Citadel (2000), The Forge of Fury (2000), The Speaker in Dreams (2001), The Standing Stone (2001), Heart of Nightfang Spire (2001), Deep Horizon (2001), Lord of the Iron Fortress (2002), and Bastion of Broken Souls (2002). The concept of a series of linked adventure modules taking a character from level 1 to 20 would be come to be known as an "adventure path", a term first used by James Wyatt to describe this series in an interview in Dragon #281 (Mar 2001). Dungeon Magazine went on to publish its own adventure paths beginning in Dungeon #97 (Mar/Apr 2003). Following Dungeon's closure in 2007, adventure paths formed a core feature of Paizo Publishing's Pathfinder product line, which at one point surpassed Dungeons & Dragons in sales.
External links[]
References[]
Dungeons & Dragons 3.0 |
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Core rules |
Player's Handbook • Dungeon Master's Guide • Monster Manual • Dungeons & Dragons Adventure Game |
Supplements |
Arms and Equipment Guide • Book of Challenges • Book of Vile Darkness • Defenders of the Faith • Deities and Demigods • Enemies and Allies • Epic Level Handbook • Fiend Folio • Ghostwalk • Hero Builder's Guidebook • Living Greyhawk Gazetteer (Gazetteer) • Manual of the Planes • Masters of the Wild • Monster Manual II • Oriental Adventures • Psionics Handbook • Savage Species • Song and Silence • Stronghold Builder's Guidebook • Sword and Fist • Tome and Blood |
Adventures |
The Sunless Citadel • The Forge of Fury • The Fright at Tristor • The Speaker in Dreams • The Standing Stone • Return to the Temple of Elemental Evil • Heart of Nightfang Spire • Deep Horizon • Lord of the Iron Fortress • Bastion of Broken Souls • City of the Spider Queen |