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The Sentinel is a 38-page sourcebook for Advanced Dungeons & Dragons 1st edition released in [missing data].

Official synopsis[]

Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night!

Kusnir is beset by a skulk.

The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse.

Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers.

This adventure can be played alone or as the first adventure in the two-part Alderweg series.

Content[]

Development and release[]

Development[]

The book was written by Graeme Morris. Art was provided by Pete Young.

Release[]

The Sentinel was released by TSR in for $[missing data] US or $[missing data] Canadian.

On February 19, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.

Reception and influence[]

Critical reception[]

As of 2023, The Sentinel reached the rank of Gold seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 1st edition
Core rules
Players HandbookDungeon Masters GuideMonster Manual
Supplements
Battlesystem: Fantasy Combat SupplementThe Book of LairsThe Book of Lairs IIDeities & Demigods (Legends & Lore) • Dungeoneer's Survival GuideFiend FolioManual of the PlanesMonster Manual IIOriental AdventuresThe Rogues GalleryUnearthed ArcanaWilderness Survival Guide
Adventures
Desert of Desolation (PharaohOasis of the White PalmLost Tomb of Martek) • Queen of the Spiders (Against the Giants (Steading of the Hill Giant ChiefGlacial Rift of the Frost Giant JarlHall of the Fire Giant King) • Descent Into the Depths of the EarthShrine of the Kuo-ToaVault of the DrowQueen of the Demonweb Pits) • Realms of Horror (Tomb of HorrorsWhite Plume MountainExpedition to the Barrier PeaksLost Caverns of Tsojcanth) • Scourge of the Slavelords (Slave Pits of the UndercitySecret of the Slavers StockadeAssault on the Aerie of the Slave LordsIn the Dungeons of the Slave Lords) • The Temple of Elemental Evil (The Village of Hommlet) • DungeonlandThe Land Beyond the Magic MirrorThe Secret of Bone HillThe Assassin's KnotDeep Dwarven DelveThe Sinister Secret of SaltmarshDanger at DunwaterThe Final EnemyAdventure Pack IAgainst the Cult of the Reptile GodAll That Glitters...Baltron's BeaconThe Bane of LlywelynBeyond the Crystal CaveDark Clouds GatherDay of Al'AkbarDestiny of KingsDwellers of the Forbidden CityEgg of the PhoenixEye of the SerpentThe Forest OracleThe GauntletThe Ghost Tower of InvernessThe Hidden Shrine of TamoachanThe Lost Island of CastanamirMidnight on Dagger AlleyNeedleRavager of TimeRavenloftRavenloft II: The House on Gryphon HillThe SentinelThe Shattered StatueTales of the Outer PlanesTo Find a KingTomb of the Lizard KingTreasure HuntWhen a Star Falls
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