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The Rod of Seven Parts is a 208-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in August 1996. It is for four to six characters of level 10 to 12.

Official synopsis[]

A Struggle More Savage than Good vs Evil

Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished.

The Rod of Seven Parts defines epic role-playing. The reappearance of the Rod has awakened the powers of Chaos, and their queen seeks to turn the whole world into a battleground. Bold heroes must undertake the enormous task of seeking out and assembling the pieces of the Rod, but even its power cannot stand alone. Ages ago, primal forces of Law stood fast against Chaos; now their champions must once more confront the Queen of Chaos and her foul spyder-fiends, lest the flame of civilization be extinguished.

Follow the quest for the capricious Rod as it leads characters on a journey of high fantasy. The Rod of Seven Parts is designed for four to six heroes and heroines of levels 10 to 12.

This boxed set includes:

  • Initiation to Power, a 96-page book of grand adventure playable in any AD&D world, including original campaigns;
  • The War Against Chaos, a 64-page book of world-crossing adventures pitting PCs toe to toe against the minions of Chaos;
  • Might and Menace, a 32-page book detailing the mysterious powers of the Rod of Seven Parts: how it affects both its enemies and its friends;
  • Monsters, a 16-page book of new villains, new monsters, and even a new race!
  • 6 two-sided reference cards;
  • 6 full-color poster maps portraying the key locations heroes can visit.

Read about this ancient artifact in the epic novel The Rod of Seven Parts by best-selling author Douglas Niles!

Content[]

This boxed set focuses on the Rod of Seven Parts, a legendary artifact. It contains:

  • Book I: Initiation to Power is a 96-page adventure module which sees the party acquire the first three segments of the Rod. It takes the party to a subterranean aboleth lair and a mountaintop cloud giant settlement.
  • Book II: The War Against Chaos is a 64-page adventure module where the heroes acquire the fourth, fifth, sixth and seventh sections of the Rod. It visits the desert lair of visiting efreet slavers, a baatezu pocket dimension, and finally a showdown with Miska the Wolf-Spider himself.
  • Book III: Might and Menace is a 32-page book detailing the Rod itself.
  • Book IV: Monsters is a 16-page collection of new monsters: the beast of chaos, hound of law, Miska the Wolf-Spider, the Queen of Chaos, spyder-fiends (kakkuu, spithriku, phisarazu, lycosidilith, raklupis), and vaati.
  • Six two-sided reference cards, and six full-color poster maps.

Development and release[]

Development[]

The book was written by Skip Williams. Cover was provided by R.K. Post, with cover design by Stephen A. Daniele and Greg Kerkman. Interior art was provided by Glen Michael Angus, Arnie Swekel, Phillip Robb, Jim Roslof and Erol Otus.

Release[]

The Rod of Seven Parts was released by TSR in August 1996 for $30.00 US, $39.50 Canadian, or £18.50 UK.

On May 20, 2014, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $9.99.

Reception and influence[]

Critical reception[]

As of 2023, The Rod of Seven Parts reached the rank of Platinum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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