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The Evil Eye is a 76-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in [missing data].

Official synopsis[]

Welcome to Invidia, where Vistani curses come to their terrible fruition.

As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani everywhere. Gabrielle has learned too late the truth of her mother's prophecy.

The Evil Eye is a series of six scenarios involving the Vistani and their most hated nemesis, the legendary Dukkar. The adventures uncover the hidden secrets of Karina, the largest town in Invidia and home to the most terrifying festival in Ravenloft. The heroes will arrive to see a town in the throes of Carnival—a time when ghosts and madmen, werewolves and gypsies all mingle under the waxing moon.

Inside this package is a 64-page book containing all the information need to run The Evil Eye, plus a full-color mapsheet showing the land of Invidia. Van Richten's Guide to the Vistani and Van Richten's Guide to Fiends are helpful sources of information to expand and enrich these adventures, but are not necessary for play.

For three to six characters of levels 4-6.

Content[]

Development and release[]

Development[]

The book was written by Steve Kurtz. Art was provided by Jeff Easley, Mark A. Nelson, David C. Sutherland and III.

Release[]

The Evil Eye was released by TSR in for $[missing data] US or $[missing data] Canadian.

On August 26, 2014, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.95.

Reception and influence[]

Critical reception[]

As of 2023, The Evil Eye reached the rank of Electrum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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