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The Dungeon of Death is a 36-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in May 2000.

Official synopsis[]

The Dungeon of Death: Who says there's no truth in advertising? 

Cryptic rumors spread across the far North, sparking new interest in a shadow-haunted ruin. Although it was once a seat of ancient dwarven power, centuries of unspeakable evil have transformed this former gem mine into the demon-infested, trap-filled Dungeon of Death. Its name is well deserved - unwary visitors fall victim either to the ravenous fiends that reside within the dungeon or to the insidious Shadow Curse that pervades the place. Inside lies a grueling challenge of skill and courage that only the bravest and most experienced heroes will survive.

A deadly dungeon crawl set in the heart of one of the most dangerous and mysterious locales in the Forgotten Realms setting, this stand-alone adventure easily fits within an existing Forgotten Realms campaign, and it can also be incorporated into any other AD&D campaign world with minor modifications. The adventure is for mid-level (5th-9th) characters, which are in high demand by loyal D&D players.

For the first time, D&D players will have access to one of the most mysterious locales from the 1st ed. Forgotten Realms campaign setting. The Dungeon of Death features an elaborate array of tricks, traps, and monsters sure to challenge any party.

Content[]

Development and release[]

Development[]

The book was written by Jason Carl. Art was provided by Jeff Easley and Ned Cameron.

Release[]

The Dungeon of Death was released by Wizards of the Coast in May 2000 for $[missing data] US or $[missing data] Canadian.

On October 15, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.

Reception and influence[]

Critical reception[]

As of 2023, The Dungeon of Death reached the rank of Gold seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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