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The Book of Regency is a 113-page sourcebook for the Birthright setting.

Official synopsis[]

The Cerilian map shows borders criss-crossing the continent’s surface and strange names identifying its regions. Even the nearly unexplored lands to the north have been divided into realms, and those realms into provinces. The borders represent centuries of war and diplomacy, treaties and intrigue.

But they represent so much more as well. Every border defines a realm, but each realm is also defined by its ruler—or lack thereof. These realm regents,as they can be called, rule the land of Cerilia—not just a guild holding or a magical source, not only a holy temple or enforcers of the law—but the land itself. Tied to Cerilia by their birthrights and their bloodlines, they govern the continent’s realms and people.

This, then, is a book for them—a tome of information directed at realm regents, the men and women who govern the land. They might be warriors, priests, wizards, or thieves, but they influence the events of Cerilia and draw its ever-changing map boundaries.

A realm regent probably has at least one law holding to his name, or he likely won’t be a realm regent for long. Because of this fact, The Book of Regency also discusses law domains and issues related to their rulership.

Content[]

This section is incomplete. Please complete this section and remove this {{secstub}} notice.

Development and release[]

Development[]

The book was written by Ed Stark. Art was provided by Tony Szczudlo.

A PDF of the book was compiled on April 13, 2000.

Release[]

The Book of Regency was was never released in print, due to the cancellation of the Birthright product line by Wizards of the Coast in 1998. The book was one of several works released on the Wizards of the Coast website as a free download on January 21, 2002.[1]

On November 5, 2020, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for free.

Reception and influence[]

Critical reception[]

Influence on other works[]

External links[]

References[]

Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)