Temple, Tower, & Tomb is a 36-page adventure module for Advanced Dungeons & Dragons 2nd edition released in May 1994. It is intended for four to eight characters of characters of levels 7 to 12.
Official synopsis[]
The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death.
The Autarch glances down at his desk, noting a message from this morning. Spies report the arrival of adventurers, ones of some renown. Instantly, he has the solution to his problem. Adventurers can get those items. They'll do anything for money.
Even if it kills them.
Temple, Tower, and Tomb is a trio of ruins to terrify the most courageous dungeon-crawler. This AD&D® 2nd Edition module can be fitted into almost any campaign or played as a stand-alone adventure. And good luck—you'll badly need it.
Content[]
Background and plot[]
The Autarch, desperate to protect his realm, has tasked his viziers with acquiring three powerful artifacts: the Hesper, the Fasces, and the Annulus. The viziers, knowing these artifacts to be guarded by powerful evils, hires adventurers to undertake the risky task.
Development and release[]
Development[]
The book was written by Laura Craig and Steve Winter. Art was provided by Jennell Jaquays, Ken Frank and David C. Sutherland III.
Release[]
Temple, Tower & Tomb was released by TSR in May 1994 for $6.95 US, $8.95 Canadian, £4.50 UK.
On April 26, 2016, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.
Reception and influence[]
Critical reception[]
As of 2023, Temple, Tower & Tomb reached the rank of Electrum seller on DriveThruRPG.
Influence on other works[]
External links[]
References[]