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Creates a mystical hammer of spiritual force that pummels the caster's enemies.

AD&D[]

Spiritual Hammer[]

Debuted in the Player's Handbook as a cleric spell.

Level: 2 School: Invocation
Components: V, S, M (a warhammer, hurled at an enemy, with a plea to the gods -- the hammer disappears as the spell takes effect)
Range: 3" Casting Time: 5 segments
Duration: 1 round/level Saving Throw: Special
Target: One opponent

Creates a magical hammer that fights alongside the caster, attacking any foe the caster designates within range. The hammer strikes as a magical weapon (+1/3 caster levels) for the purposes of hitting creatures that can only be hit by such weapons (it does not gain any actual attack bonuses). It strikes as the cleric controlling it would strike, and it deals damage as a warhammer. The hammer gains flanking bonuses as the caster would, as well.

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