Creates armor out of the caster's life-force
AD&D 2e[]
Spirit Armor | |
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Spell Level: 3 | Rarity: Uncommon (restricted to necromancers) |
Schools: Necromancy, Shadow | |
Components: V, S, M (a square of black silk) | |
Range: Personal | Casting Time: 3 |
Duration: 2 rds/level | Saving Throw: Special |
Target: The caster |
When this spell is cast, a bit of the caster's life-essence creates a shimmering coat of armor. The armor provides AC 4, and grants the bearer a +3 bonus on saving throws against magical attacks. The armor doesn't add weight or encumbrance, and doesn't interefere with spellcasting.
When the spell ends, the caster must make a saving throw vs. spell or lose the life-essence that went into the armor, taking 2d3 points of damage that will not heal naturally (magical healing will repair it, however).