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"Dreams come to die here, consumed by darkness, apathy, and utter somnolence."
— The Demonomicon[1]

The Slugbed is the 128th layer of the Abyss.

Traits and environment[]

Slugbed is a realm of fog-shrouded forests, shallow seas, and underground caverns. The sky glows faintly through the dense fog. The weather here is temperate.[1]

The layer's size is finite, and approximately only seven hundred miles across.


The realm's primary inhabitants are slug-like creatures and shadow demons.

On rare occasion the weak sun is visible through the mists, revealing dazzling radiant clouds adorned by castles inhabited by celestial beings. It is believed that they are attempting to take advantage of the ruler's sloth to gradually transform his realm into a place of holy righteousness as he sleeps.[1]


Slugbed is one of the deep layers of the Abyss, from which it is difficult to find entry or escape.[2]


Slugbed's ruler is the demon lord Lupercio, the Baron of Sloth, Abyssal patron of sloth and darkness.[3][4]

Baron Lupercio does little to help the denizens of his realm, and as such is not widely admired. He spends most of his time lazing around in a state of apathy and sleeping in a river of dung.

The Baron is surrounded by darkness, and no light source functions within ten miles of the Baron. His true form is an amorphous shape of darkness, and he is surrounded by shadow demons.

Publication history[]

Slugbed was first referenced in the AD&D 2e Planescape sourcebook Faces of Evil: The Fiends (1997), p.61. It was later listed in D&D 3e's Fiendish Codex I: Hordes of the Abyss (2006), p.155-157.

A more detailed description of the plane appeared in the D&D 4e sourcebook Demonomicon (2010), p.78.

Creative origins[]

The word "slugabed" is an archaic term in the English language, referring to a lazy person who sleeps late. Sloth is considered one of the seven deadly sins in Christian teaching.


  1. 1.0 1.1 1.2 Demonomicon (2010), p.78.
  2. Demonomicon (2010), p.76.
  3. Faces of Evil: The Fiends (1997), p.60-61.
  4. Fiendish Codex I: Hordes of the Abyss (2006), p.155-157.