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Secrets of the Magister is a 128-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in February 2000.

Official synopsis[]

The Magister of Mystra is one of the most mysterious—and misunderstood—beings in the Forgotten Realms. Some say the Magister is simply the most powerful mortal mage in all of Toril. Perhaps, but there is something more, something unique, about being so touched by the Mother of All Magic. Regardless, the mages of Faerûn foll up their sleeves and craft spells and items that they hope will empower them to win the office of Magister. A few will succeed. More will wish they'd never taken up magic in the first place.

Here at last, one can learn all the secrets, abilities, and sacred duties of the Magister. Plus, discover the fate of Lady Noumea and the identity of her successor as Magister. Also, read guidelines on how a PC mage might become the Magister.

This book holds the history of the office, new powers, spells, magic items, a roster of select magisters from the past, and guidelines on how to incorporate the Magister into your campaign.

One magister became a god; many others have hoped to.

*

Content[]

Development and release[]

Development[]

The book was written by Ed Greenwood. Art was provided by Fred Fields and David Day.

Release[]

Secrets of the Magister was released by Wizards of the Coast in February 2000 for $[missing data] US or $[missing data] Canadian.

On December 17, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $5.99.

Reception and influence[]

Critical reception[]

As of 2023, Secrets of the Magister reached the rank of Electrum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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