Dungeons & Dragons Lore Wiki
Advertisement

Scepter Tower of Spellgard is a 96-page adventure module for Dungeons & Dragons 4th edition released in September 2008.

Official synopsis

A Forgotten Realms adventure for 2nd-level characters.
A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale!
Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
DAVID NOONAN is a game designer for Wizards of the Coast, Inc. He contributed to the 4th Edition core rules and co-wrote the Cormyr: The Tearing of the Weave adventure. He lives in Washington State with his wife and two children.
GREG A. VAUGHAN is a freelance designer with extensive experience writing for the Forgotten Realms. His previous design credits include the Drow of the Underdark supplement, and the Anauroch: The Empire of Shade adventure.

Content

Development and release

Development

Release

Scepter Tower of Spellgard is was released in September 2008 for a retail price of $24.95 US, or $27.95 Canadian.[1]

Reception and influence

Critical reception

Influence on other works

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Scepter Tower of Spellgard, Wizards.com product page.
Dungeons & Dragons 4th edition
Core rules
Player's HandbookPlayer's Handbook 2Player's Handbook 3
Monster ManualMonster Manual 2Monster Manual 3
Dungeon Master's GuideDungeon Master's Guide 2
Starter Set
Supplements
Adventurer's VaultAdventurer's Vault 2Arcane PowerThe Book of Vile DarknessDark Sun Campaign SettingDark Sun Creature CatalogDemonomiconDivine PowerDraconomicon: Chromatic DragonsDraconomicon: Metallic DragonsDragon Magazine AnnualEberron Campaign GuideEberron Player's GuideForgotten Realms Campaign GuideForgotten Realms Player's GuideHammerfastInto the Unknown: The Dungeon Survival HandbookManual of the PlanesMartial PowerMartial Power 2Menzoberranzan: City of IntrigueMordenkainen's Magnificent EmporiumNeverwinter Campaign SettingOpen Grave: Secrets of the UndeadThe Plane Above: Secrets of the Astral SeaThe Plane Below: Secrets of the Elemental ChaosPlayer's Handbook Races: DragonbornPlayer's Handbook Races: TieflingsPlayer's Strategy GuidePrimal PowerPsionic PowerUnderdarkVor Rukoth
Adventures
Keep on the ShadowfellThunderspire LabyrinthPyramid of ShadowsDeath's ReachKingdom of the GhoulsPrince of UndeathKing of the Trollhaunt WarrensDemon Queen's EnclaveAssault on Nightwyrm FortressThe Slaying StoneOrcs of Stonefang PassDungeon DelveDungeon Magazine AnnualHalls of UndermountainMarauders of the Dune SeaRevenge of the GiantsScepter Tower of SpellgardSeekers of the Ashen CrownTomb of Horrors
Essentials
Starter SetRules CompendiumHeroes of the Forgotten KingdomsHeroes of the Fallen LandsMonster VaultDungeon Master's KitMonster Vault: Threats to the Nentir ValePlayer's Option: Heroes of ShadowPlayer's Option: Heroes of the Elemental ChaosPlayer's Option: Heroes of the FeywildThe Shadowfell: Gloomwrought and BeyondMadness at Gardmore Abbey
Advertisement