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This table will act as a master table of contents across editions.

Rule OD&D 1E BECMI 2E 3E 4E 5E
Creating a Player Character (PC) N/A p.8 p.8-9, p12
Required Materials (Tools) p.9-10
Classes (Roles) p.5-8 p.18
Alignment p.9 p.33
Changing Alignments
N/A p.34
Ability score (Character Abilities) p.10 p.9 p.13
Strength (Str)
p.10 p.9 p.13
Hit Probability
N/A p.9 p.13
Damage Adjustment
N/A p.9 p.13
Weight Allowance
See Weight p.9 p.13
Maximum Press p.13
Open Doors
N/A p.9 p.12, 14
Bend Bars/Lift Gates
N/A p.9 p.14
Intelligence (Int)
p.10 p.10
Number of (Additional) Languages
N/A p.10 p.15
Spell Level
p.15
Chance to Know (Learn) Spell
N/A p.10 p.11,15
Minimum Number Spells/Level
N/A p.10
Maximum Number Spells/Level
N/A p.10 p.16-17
Acquisition of Unknown Spells
N/A p.10
Spell Immunity
p.16
Wisdom (Wis)
p.10 p.11 p.17
Magical Attack Adjustment
N/A p.11 p.17
Spell Bonus (Bonus Spells)
N/A p.11 p.11,17
Chance of Spell Failure
N/A p.11 p.11,17
Spell Immunity
p.17
Dexterity (Dex)
p.10 p.11 p.14
Reaction Adjustment
N/A p.11 p.12, 14
Attacking Adjustment (Missile Combat)
N/A p.11 p.14
Defensive Adjustment
N/A p.11 p.14
Picking Pockets
N/A p.12, p.28
Opening Locks
N/A p.12, p28
Locating (Find) Traps
N/A p.12, p.28
Removing Traps
N/A p.12, p.28
Moving Silently
N/A p.12, p.28
Hiding in Shadows
N/A p.12, p.28
Constitution (Con)
p.10 p.12 p.14
Hit Point Adjustment
N/A p.12 p.14
System Shock Survival
N/A p.12 p.14
Resurrection Survival
N/A p.12 p.12, 14
Poison Save
p.12, 14
Regeneration
p.12,14
Charisma (Cha)
p.10 p.13 p.17
Maximum No. of Henchmen
N/A p.13 p.17
Reaction Adjustment
N/A p.13 p.12,17
Prime Requisite
p.10 p.12
Character Races See Roles p.13-17 p.12
Demihuman
p.11
Class Level Limitations
N/A p.14
Penalties and Bonuses for Race
N/A p.14
Character Ability Scores by Racial Type
N/A p.14
Racial Preferences Table
N/A p.14
Money N/A p.35
The Monetary System
N/A p.35
Money Changing, Banks, Loans & Jewelers
N/A p.35
Determine # Gold Pieces, Starting Money or Wealth
p.10 p.35
Bonuses and Penalties to Advancement p.10
Maximum # Hirelings p.11 p.39
Loyalty Base p.11 p.13 p.17
Languages p.12 p.34
Common
p.12 p.11
Non-Player Characters (NPC) p.12 p.12
NPC Reactions
p.12
Henchmen
p.39 p.11
Followers
N/A p.11
Hirelings
p39 p.11
Loyalty of NPCs, Hirelings, Followers and Henchmen
p.13 p.39
Relatives
p.13
Base/Basic Equipment and Costs p.13-14 p.35
Weight p.15 p.9
Level p.16 See Experience Level p.11
Experience p.16 p.8, p.106
Class Statistics p.17-18
Hit Die Type N/A p.19
Dice for Accumulative Hits (Hit Dice) p.17-18 p.19 p.11
Fighting Capability p.17-18 N/A
Spell Ability N/A p.19
Class Level Limit N/A p.19
Armor Permitted (Armor Proficiency) N/A p.19
Shield Permitted (Shield Proficiency) N/A p.19
Weapons Permitted (Weapon Proficiency) N/A p.19, p.36-37
Oil Permitted N/A p.19
Poison Permitted N/A p.19
Spells per Spell Level p.17-19 Per Class
Experience Points (XP) p.18 Per Class
Experience Level See Levels Per Class
Level Title N/A Per Class
Alternative Combat System p.19-20 N/A
Attacks per Melee Round N/A p.25
Thief Function N/A p.28
Hearing Noise
N/A p.28
Climbing Walls
N/A p.28
Reading Languages
N/A p.28
Backstabbing
N/A p.28
Assassin Function N/A p.29
Posioned Weapons
N/A p.29
Learn Alignment Tongue (Languages)
N/A p.29
Disguise
N/A p.29
Fees for Assassination N/A p.29
Monk Ability N/A p.31
Effective Armor Class
N/A p.31
Move
N/A p.31
Open Hand Attacks per Melee Round
N/A p.31
Open Hand Damage
N/A p.31

Special Abilities

N/A p.31
Multi-Classed Character N/A p.32
Character with Two Classes (Dual-Class) N/A p.33 p.11
Hit Points N/A p.34
Establishing The Character (Backgrounds) N/A p.34 p.11
Armor Class N/A p.36, p.105
Weapons N/A p.36
Initial Number of Weapons
N/A p.37
Non-proficiency Penalty
N/A p.37
Added Proficiency in Weapons Per Level
N/A p.37
Damage by Weapon Type
N/A p.37 See Damage
Length
N/A p.38
Space Required
N/A p.38
Speed Factor (Weapon Speed)
N/A p.38 p.12
Armore Class Adjustment
N/A p.38
Fire Rate
N/A p.38
Range
N/A p.38
Damage p.11
Saving Throw p.20 p.105
Saving Throw Matrices p.20 p.105
Spell Tables p.21-22 p.40-42
Clerics versus Undead Monsters (Turning Undead) p.22 p.104 p.12
Spell Explanations p.23-34 p.43-100
Magical Research p.34
Book of Spells p.34 p.25 p.11
Encumbrance See Weight p.101-102
Movement p.102
Movement In the Dungeon
N/A p.102
Movement Outdoors
N/A p.102
Movement in Cities
N/A p.102
Movement Rate (MR)
p.12
Light p.102
Infravision p.102 p.11
Ultravision p.102
Silent Movement p.102
Silent Movement p.102
Invisible Movement p.102
Surprise (Roll) p.102-103 p.12
Traps p.103
Encounters p.103
Initiative p.104 p.11
Communication p.104
Negotiation p.104
Magical Control p.104
Spell Combat p.104
Breath Weapon Attacks p.104
Magical Device Attacks p.104
Missile Discharge p.104
Melee (Combat) p.104 p.11
First Strike p.105
Weapon Factors p.105
Monster Attack Damage p.105
Falling Damage p.105
Healing p.105
Obedience p.106
Morale p.106
Mapping p.106
Organization p.106
Poison p.107
Psionics p.110
Psionic Ability p.110
Attack Modes p.110
Defense Modes p.110
Points Cost per Usage p.110
Area Protected p.110
Disciplines p.110-111
Minor (Devotions) p.111
Major (Sciences) p.111
Level of Mastery p.111
Multiple Psionic Operations p.117
Use of Psionic Powers p.117
Recovery of Psionic Strength Points p.117
Character Alignment Graph p.119
Planes of Existence p.120
Inner Planes p.120
Outer Planes p.120
Ethereal Travel p.120
Astral Travel p.120
Ethereal and Astral Combat p.120
Area of Effect p.11
Attack Roll p.11
Breath Weapon p.11
d (Dice) p.11
Dungeon Master's Guide (DMG) p.11
Energy Drain p.11
Gaze Attack p.11
Material Component (M) p.11
Magical Defense Adjustment p.11
Maneuverability Class p.12
Missile Combat p.12
Mythos p.12
Opposition School p.12
Proficiency p.12
Proficiency Check p.12
Rate of Fire (RoF) p.12
Resistance p.12
Reversible p.12
Round p.12
Somatic Component p.12
School of Magic p.12
Specialist p.12
Sphere of Influence p.12
THAC0 p.12
To-Hit (Roll) p.12
Turn p.12
Verbal Component p.12