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Red Steel is a campaign setting box set for Advanced Dungeons & Dragons 2nd edition released in 1994. It contains two sourcebooks (the 128-page Campaign Book, and the 32-page Lands of the Savage Coast), three full-color poster maps, and an audio CD with 13 original compositions.

Official synopsis[]

An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to garner red steel, the key to power and fame!

Content[]

Development and release[]

Development[]

Release[]

Red Steel was released by TSR in for $30.00 US, $42.00 Canadian, or £21.50 GBP including VAT.

On March 17, 2022, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.95. The digital release includes a digital copy of the music CD.

Reception and influence[]

Sales[]

Red Steel was TSR's least popular campaign setting, with total sales of just 16,638 copies between 1994 and 1999. It sold 17,986 copies in its first year, but returns led to effectively negative sales in following years, -764 in 1995 and and -621 in 1996. It sold just 83 copies in 1997 and 53 copies in 1998, and -99 copies in 1999.[1] With the release of Dungeons & Dragons 3rd edition in 2000, Wizards of the Coast discontinued the Red Steel setting.

Critical reception[]

As of 2023, Red Steel reached the rank of Silver seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]

Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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