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Red Hand of Doom is a 128-page adventure module for Dungeons & Dragons 3rd edition released in February 2006.

Spoiler alert: The following article contains spoilers for a Dungeons & Dragons product.

Official synopsis[]

Who Can Stand Against the Son of the Dragon?

The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed.

“Hear me! Tomorrow we march to war!”

Red Hand of Doom is a DUNGEONS & DRAGONS® adventure designed to take characters from the 6th level to the 12th level. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands?

Plot[]

Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly-populated frontier region. The party uncovers and then is placed in the position of stopping a massive hobgoblin horde, fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, the players will have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy.

Development and release[]

Development[]

The book was written by Richard Baker and James Jacobs. Art was provided by David Hudnut, Wayne England, Randy Gallegos, Des Hanley, Rakoh Horsley, Howard Lyon Lucio Parillo Eric Polak, Scott Roller, Francis Tsai, Franz Vohwinkel and Eva Widermann.

Red Hand of Doom was designed to be used as a "generic" D&D adventure, which can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron.[2]

Release[]

Red Hand of Doom was released by Wizards of the Coast in February 2006 for $29.95 US, or $49.95 Canadian.[1]

On December 16, 2014, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $9.99.

Reception and influence[]

Critical reception[]

Red Hand of Doom was rated one of the ten best adventures for Dungeons & Dragons 3rd edition in Dungeon Master for Dummies,[3] and one of the eight best D&D modules ever by The Escapist.[4]

As of 2023, Red Hand of Doom reached the rank of Adamantine seller on DriveThruRPG, the highest rating.

Influence on other works[]

External links[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Product page. Wizards.com, via Web Archive.
  2. Red Hand of Doom Excerpt. 2006-02-02. Retrieved 2020-10-11.
  3. Dungeon Master for Dummies (2006), p.330.
  4. 8 of the Best D&D Modules of All Time (The Escapist). 2015-06-03. Retrieved 2020-10-11.
Dungeons & Dragons 3.0
Core rules
Player's HandbookDungeon Master's GuideMonster ManualDungeons & Dragons Adventure Game
Supplements
Arms and Equipment GuideBook of ChallengesBook of Vile DarknessDefenders of the FaithDeities and DemigodsEnemies and AlliesEpic Level HandbookFiend FolioGhostwalkHero Builder's GuidebookLiving Greyhawk Gazetteer (Dungeons & Dragons Gazetteer) • Manual of the PlanesMasters of the WildMonster Manual IIOriental AdventuresPsionics HandbookSavage SpeciesSong and SilenceStronghold Builder's GuidebookSword and FistTome and Blood
Adventures
The Sunless CitadelThe Forge of FuryThe Fright at TristorThe Speaker in DreamsThe Standing StoneReturn to the Temple of Elemental EvilHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken SoulsCity of the Spider Queen
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