Red Hand of Doom, released in 2006, is an adventure module for Dungeons & Dragons 3.5.
- Spoiler alert: The following article contains spoilers for a Dungeons & Dragons product.
Plot
Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly-populated frontier region. The party uncovers and then is placed in the position of stopping a massive hobgoblin horde, fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, the players will have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy.
Background
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Synopsis
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Development
Red Hand of Doom was designed to be used as a "generic" D&D adventure, which can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron.[1]
Reception and influence
Red Hand of Doom was rated one of the ten best adventures for Dungeons & Dragons 3rd edition in Dungeon Master for Dummies,[2], and one of the eight best D&D modules ever by The Escapist.[3]
As of October 2020, Red Hand of Doom was a mithral best-seller on the Dungeon Masters Guild.[4]
External links
- Red Hand of Doom (3e) on Dungeon Masters Guild
- Red Hand of Doom: Creature Appendix (web enhancement)
- Red Hand of Doom Art Gallery
References
- ↑ Red Hand of Doom Excerpt. 2006-02-02. Retrieved 2020-10-11.
- ↑ Dungeon Master for Dummies (2006), p.330.
- ↑ 8 of the Best D&D Modules of All Time (The Escapist). 2015-06-03. Retrieved 2020-10-11.
- ↑ Red Hand of Doom (3e) (Dungeon Masters Guild). Retrieved 2020-10-11.