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Realmspace is a 96-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in [missing data].

Official synopsis[]

Toril: that blue-green orb on which live Elminster, Lhaeo, and the Harpers, to name but a few. The planet so many adventurers call "home." To many, it seems to be the center of the universe. Far be that from the truth! There are seven other planets in Toril's system, some closer to the primary star, other farther from its warmth. These pages revel the little-known facts about every planet in Realmspace: the crystal sphere containing the lands known as the Forgotten Realms. Realmspace is an accessory for the SPELLJAMMER campaign setting. The SPELLJAMMER boxed set is needed to use this booklet. The material in this accessory will enhance any FORGOTTEN REALMS campign in which the concept of spelljamming has been (or is about to be) introduced. 

In addition to the 96-page booklet, this product includes:

a full-size poster map of the Realmspace crystal sphere, showing all the planets in their relative orbits. statistics on new ship types, including the Batship and the Tsunami. several short adventurers, suitable for introducing characters to the wonders of Realmspace.

Content[]

Development and release[]

Development[]

The book was written by Dale Henson. Art was provided by Thomas Baxa and Newton Ewell.

Release[]

Realmspace was released by TSR in for $[missing data] US or $[missing data] Canadian.

On June 17, 2014, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.

Reception and influence[]

Critical reception[]

As of 2023, Realmspace reached the rank of Platinum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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