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Ray Turney is a game designer who has worked primarily on role-playing games.

Career[]

Hendrik Jan Pfeiffer, Art Turney and Ray Turney were planning on publishing the world of Glorantha in White Bear and Red Moon as a supplement for Dungeons & Dragons, but Greg Stafford wanted an original role-playing game for Glorantha. Ideas for an original gaming system for Glorantha came about when Steve Perrin, Steve Henderson and Warren James began talking at a Greyhaven party, and they were soon joined by Ray Turney from the original team.[1]

References[]

  1. p.81
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