Races of the Wild is a 192-page sourcebook for Dungeons & Dragons 3.5 released in February 2005.
Official synopsis
- Heroes Tempered by Nature
- From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come.
- This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of the wild, including raptorans -- a new race presented here. In addition to new humanoids and monster races playable as characters, Races of the Wild also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns within the communities of these tenacious folk.
Content
Development and release
Development
Release
Races of the Wild is was released in February 2005 for a retail price of $29.95 US, or $44.95 Canadian.[1]
Reception and influence
Critical reception
Influence on other works
External links
- Raptorans excerpt from Races of the Wild
- A Day in the Life, a Races of the Wild excerpt
- Time to Get Wild! Ten Reasons for DMs to Buy Races of the Wild
- Into the Unknown: Ten Reason for Players to Buy Races of the Wild
- Rifinti Cliff Dwelling: a Races of the Wild Web Enhancement
- Use This Book Tonight: Races of the Wild
- Races of the Wild Art Gallery
- Prestige classes from Races of the Wild
- An Expanded Skill Description and New General Feats from Races of the Wild
- A New Spell and Psionic Power from Races of the Wild
- A New Monster: Chordevoc from Races of the Wild
- Races of the Wild Designer Interview
- Free desktop wallpapers of Races of the Wild
- Races of the Wild on DriveThruRPG
- Races of the Wild on Dungeon Masters Guild