Creates a beam of weaponized color
Original D&D[]
Dragon Magazine #1 introduced this spell to the Illusionist spell list. Dragon Magazine #12 retained this spell as an illusionist spell, at level 7.
- Spell Level 7
Creates a stream of energy 9" long and 1" wide. If any creatures are hit by it, roll 1d8. On a roll of 1-7, they are affected as below. On a roll of 8, roll twice (ignoring 8's) and apply both effects.
Color | d8 Roll | Pass Through |
---|---|---|
Red | 1 | 12 points of damage |
Orange | 2 | 24 points of damage |
Yellow | 3 | 48 points of damage |
Green | 4 | save vs. poison or die |
Blue | 5 | save vs. stone or become petrified |
Indigo | 6 | save vs. wand or become crystallized (dead and irrecoverable) |
Violet | 7 | save vs. spell or become permenantly insane |