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Sends the caster or some other creature to another plane.

AD&D[]

Plane Shift[]

Debuted in the Player's Handbook as a cleric spell.

Level: 5 School: Alteration
Components: V, S, M (a forked metal rod attuned to the destination plane)
Range: touch Casting Time: 8 segments
Duration: permanent Saving Throw: None
Target: creature touched (up to seven in a circle)

Moves the caster and up to seven creatures linked in a circle with them to another plane. An unwilling victim must be touched with a successful attack, and is allowed a saving throw to avoid the fate.

DM's Advice: The material component is essentially a tuning fork that causes the targets' vibrations to match that of the desired plane. Specific notes, octaves, and chords go to specific planes. For instance, an A♯ might take someone to the astral plane, an ♭ might take someone to the Elemental Plane of Air, an A might take someone to the Ethereal Plane, an f♯ might take someone to the 9th Layer of Hell, etc.

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