Sends the caster or some other creature to another plane.
AD&D[]
Plane Shift[]
Debuted in the Player's Handbook as a cleric spell.
| Level: 5 | School: Alteration |
| Components: V, S, M (a forked metal rod attuned to the destination plane) | |
| Range: touch | Casting Time: 8 segments |
| Duration: permanent | Saving Throw: None |
| Target: creature touched (up to seven in a circle) | |
Moves the caster and up to seven creatures linked in a circle with them to another plane. An unwilling victim must be touched with a successful attack, and is allowed a saving throw to avoid the fate.
DM's Advice: The material component is essentially a tuning fork that causes the targets' vibrations to match that of the desired plane. Specific notes, octaves, and chords go to specific planes. For instance, an A♯ might take someone to the astral plane, an ♭ might take someone to the Elemental Plane of Air, an A might take someone to the Ethereal Plane, an f♯ might take someone to the 9th Layer of Hell, etc.