Dungeons & Dragons Lore Wiki

Welcome to the Dungeons & Dragons Lore Wiki, an encyclopedia of official first-party D&D canon from 1974 to the current day.

We need editors! See the editing guidelines for ways to contribute.

READ MORE

Dungeons & Dragons Lore Wiki
🚧 This article is a stub. You can help the D&D Lore Wiki by expanding it.

Pages from the Mages is a 128-page softcover accessory for Advanced Dungeons & Dragons 2nd edition released in October 1995..

Official synopsis[]

Any rogue can craft a spell—but it takes a really reckless fool to write one down.

Thus, the wizard Elminster introduces the latest collection of wizardly lore from the Forgotten Realms campaign setting, includingthe following:

  • New spells from mages such as Daltim, Darsson, and Myrl
  • Fell creatures: the Tome Guardian, the Disenchanter, and the Scalamagdrion
  • Details of more than 40 spellbooks—appearance, history, the magic they contain, and what is known of the fates of their makers
  • And just for fun, Elminster's very own traveling spellbook!

"All this could have been avoided, of course. If the handful of heedful folk in the worlds would listen to me but a few moments more, much trouble could be averted—and, I suppose, much high adventure. Hmmm. Perhaps 'tis the doom of humans to always rush in heedless of the costs—and to open and read every old, crumbling book they find."

Content[]

Development and release[]

Development[]

The book was written by Tim Beach and Ed Greenwood. Art was provided by Jeff Easley, Valerie Valusek, Ned Dameron and Erik Olson.

Release[]

Pages from the Mages was released by TSR in October 1995 for $[missing data] US or $[missing data] Canadian.

On December 03, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $9.99.

Reception and influence[]

Critical reception[]

As of 2023, Pages from the Mages reached the rank of Silver seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)