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Martial Power is a 160-page sourcebook for Dungeons & Dragons 4th edition released in November 2008.

Official synopsis

New options for fighters, rangers, rogues, and warlords.
Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the martial heroes: characters that rely on their combat talents and keen wits for survival.
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
ROB HEINSOO is the Lead System Designer (or “team captain,” as he prefers to think of it) for the D&D Roleplaying Game and the Lead Designer of the 4th Edition rules. His other game designs include Three-Dragon Ante and Inn-Fighting: The D&D Tavern Brawl Dice Game.
NICOLAS LOGUE is a freelance writer whose recent credits include Eyes of the Lich Queen, Monster Manual V, and Dragons of Eberron. In real life, Nicolas is an actor, playwright, and fight director.
DAVID NOONAN is a game designer for Wizards of the Coast, Inc. His previous design credits include Complete Warrior and Player’s Handbook II.
CHRIS SIMS works as a game designer for Wizards of the Coast, Inc. His recent credits include the 4th Edition Monster Manual and Dungeon Master’s Guide.

Content

Development and release

Development

Release

Martial Power is was released in November 2008 for a retail price of $29.95 US, or $34.00 Canadian.[1]

Reception and influence

Critical reception

Influence on other works

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Martial Power, Wizards.com product page.
Dungeons & Dragons 4th edition
Core rules
Player's HandbookPlayer's Handbook 2Player's Handbook 3
Monster ManualMonster Manual 2Monster Manual 3
Dungeon Master's GuideDungeon Master's Guide 2
Starter Set
Supplements
Adventurer's VaultAdventurer's Vault 2Arcane PowerThe Book of Vile DarknessDark Sun Campaign SettingDark Sun Creature CatalogDemonomiconDivine PowerDraconomicon: Chromatic DragonsDraconomicon: Metallic DragonsDragon Magazine AnnualEberron Campaign GuideEberron Player's GuideForgotten Realms Campaign GuideForgotten Realms Player's GuideHammerfastInto the Unknown: The Dungeon Survival HandbookManual of the PlanesMartial PowerMartial Power 2Menzoberranzan: City of IntrigueMordenkainen's Magnificent EmporiumNeverwinter Campaign SettingOpen Grave: Secrets of the UndeadThe Plane Above: Secrets of the Astral SeaThe Plane Below: Secrets of the Elemental ChaosPlayer's Handbook Races: DragonbornPlayer's Handbook Races: TieflingsPlayer's Strategy GuidePrimal PowerPsionic PowerUnderdarkVor Rukoth
Adventures
Keep on the ShadowfellThunderspire LabyrinthPyramid of ShadowsDeath's ReachKingdom of the GhoulsPrince of UndeathKing of the Trollhaunt WarrensDemon Queen's EnclaveAssault on Nightwyrm FortressThe Slaying StoneOrcs of Stonefang PassDungeon DelveDungeon Magazine AnnualHalls of UndermountainMarauders of the Dune SeaRevenge of the GiantsScepter Tower of SpellgardSeekers of the Ashen CrownTomb of Horrors
Essentials
Starter SetRules CompendiumHeroes of the Forgotten KingdomsHeroes of the Fallen LandsMonster VaultDungeon Master's KitMonster Vault: Threats to the Nentir ValePlayer's Option: Heroes of ShadowPlayer's Option: Heroes of the Elemental ChaosPlayer's Option: Heroes of the FeywildThe Shadowfell: Gloomwrought and BeyondMadness at Gardmore Abbey
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