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Generates a magical bolt that strikes an enemy. Its auto-hit properties and ability to strike multiple targets at higher levels makes this a go-to attack spell for many low-level wizards.

Class: Magic-User Level: 1 Range: 15"

This first-level spell conjures a missile equivalent to a magical arrow that deals 1d6+1 damage to any creature it strikes. The caster can conjure the missile within 15". The caster may conjure an additional two missiles for every 5 levels they have (so, three missiles at 6th level, five missiles at 11th level, etc.).[1]

  1. Supplement 1:Greyhawk, page 22

Class: Magic-User Level: 1 Range: 150' Duration: 1 round

A insubstantial, magical glowing arrow is created, which hovers next to the caster. The caster can shoot the arrow with magic, and it strikes any visible target the caster designates. The arrow inflicts 1d6+1 damage.The caster may conjure an additional two missiles for every 5 levels they have (so, three missiles at 6th level, five missiles at 11th level, etc.).[1]

  1. Basic D&D Player's Manual, page 40

Class: Magic-User
School: Evocation
Level: 1 Components: V, S
Range: 6" + 1"/level Casting Time: 1 Segment
Duration: Special Saving Throw: None
Targets: One creature per missile in a 10 square foot area.

The caster creates a magical missile that flies from their fingertips and strikes the target unerringly for 1d4+1 damage. One additional missile can be created for every 2 caster levels after 1st, and they can hit the original target, or another target near the first, as desired.

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