This first-level spell conjures a missile equivalent to a magical arrow that deals 1d6+1 damage to any creature it strikes. The caster can conjure the missile within 15". The caster may conjure an additional two missiles for every 5 levels they have (so, three missiles at 6th level, five missiles at 11th level, etc.).[1]
Debuted in the Player's Handbook, as a magic-user spell. Notably, the spell creates and fires a magical missile, rather than just creating magical ammunition.
School: Evocation
Level: 1
Components: V, S
Range: 6" + 1"/level
Casting Time: 1 Segment
Duration: Special
Saving Throw: None
Targets: One creature per missile in a 10 square foot area.
The caster creates a magical missile that flies from their fingertips and strikes the target unerringly for 1d4+1 damage. One additional missile can be created for every 2 caster levels after 1st, and they can hit the original target, or another target near the first, as desired.