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The fiendish maeluth.

The maeluth is a race in Dungeons & Dragons. They are planetouched descended from the breeding of dwarves and devils.[1]


Maeluths of course resemble robust dwarves, but with some hints of their diabolic heritage, such as red eyes, abnormally long fingers, or almost hairless bodies. They prefer to don dark attire.[1]

Personality and alignment[]


They tend to be lawful evil.[1]


While maeluths are much like their fellow dwarves in many respects, they tend to have better social skills than their pure-blood kin as a result of their fiendish heritage. With these, they achieve greater influence and power within dwarven society.[1]

Abilities and traits[]

Being dwarves and planetouched, maeluths share all the common characteristics of both, such as darkvision, which is limited to 60 feet (18 meters).[1]

Due to their diabolic heritage, they are able to cause melee weapons to gain an unholy power for one minute once a day, in an ability called 'fiend hammer'.[1]



They appear in typical dwarven societies and hence have the same customs and beliefs.[1]


In battle, a maeluth is direct and disciplined. The few times they might be found in numbers, they adopt refined tactics and formations.[1]


They speak Dwarven, Common, and Undercommon.[1]

Equipment and clothing[]

Maeluths typically wear spiked armor.[1]

Publication history[]

D&D 3rd edition[]

The maeluth first appeared in the Fiend Folio (3e) (2003), alongside the mechanatrix, shyft, and wispling. As a new planetouched, they are intended to be a dwarf counterpart to tieflings. They thus have similarities to the durzagon, a half-fiend duergar appearing in Monster Manual II (3e) (2002).

The maeluth would never appear again, except in encounter tables in Frostburn (2004) and the Planar Handbook (2004).


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Fiend Folio (3e) (2003), p.136-137.