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Locates nearby plants of a certain type

Original D&D[]

The spell first appeared in Supplement 3: Eldritch Wizardry, for the druid.

  • Spell Level 2

The caster learns the direction of (but not the distance to) some type of plant.

AD&D[]

Locate Plants[]

Debuted in the Player's Handbook as a druid spell.

Level: 2 School: Divination
Components: V, S, M (mistletoe)
Range: 0 Casting Time: 1 round
Duration: 1 turn/level Saving Throw: None
Area: 1"/level diameter circle

The caster locates a specific type of plant within the area (which moves with the caster as they move, for the duraiton)

DM's Advice: If there is any chance for the plant to be found, you can use a straight percentile role to see if the animal is present. Common = 50%, Uncommon = 25%, Rare = 10%, Very Rare = 5%. As a general rule, herbs grow in temperate regions, and spices grow in tropical regions. If the plant is new to you, assume it is rare or very rare.

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