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In the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game, the alaghi is a monstrous humanoid that lives in temperate mountains and forests. It is 6 feet tall and covered in shaggy white to brown hair. An alaghi is often neutral in alignment - however, villages of alaghi tend to be evil, while alaghi hermits tend to be nice and well faring creatures. Most alaghis are semi-nomadic hunter-gatherers.
The alaghi was introduced in the second edition in the Monstrous Compendium Forgotten Realms Appendix II (1991), which was later reprinted in Monstrous Compendium Annual Volume Three (1996). The alaghi is presented as a playable character race in The Complete Book of Humanoids (1993), and is later presented as a playable character race again in Player's Option: Skills & Powers (1995). The alaghi appeared in third edition in Monsters of Faerûn (2001).
They are described as attractive female humanoids, with demonic features.
In the Dungeons & Dragons fantasy role-playing game, the assassin vine is a dangerous plant which grows both in and underground.
An assassin vine is basically a tree which uses its vines to kill victims and deposit the bodies near the roots for fertilizer. It consists of a main vine attached to the tree, about 20 feet long, with smaller, 5 foot long vines breaking off. It has both leaves and berries. The berries have a bitter taste and are used to make a heady wine despite being widely believed to be poisonous. The underground version of the assassin vine is darker in coloration to the ground dwelling one.
An azerblood is a type of planetouched that is the combination of a fire outsider known as an azer and dwarven blood, based in the campaign setting of the Forgotten Realms for Dungeons & Dragons fantasy role-playing game. As a planetouched, it is an outsider of the Native subtype with a collection of power based on its fiery bloodline as well as abilities based on its dwarven nature.
Both dwarves and azers pride law over chaos, but Azerbloods take after their outsider relatives in regard of good and evil by staying out of that conflict. So the common Azerblood is Lawful Neutral. Their favourite class is Fighter.
Azerblood resemble a dwarf of the shield dwarf subrace for the most part, with some variations based on the outsider blood that flows in their veins. Common traits are metallic brass-coloured skin, flame-red hair and irises that appear to move with flames. They favour the Azer way of dressing in metallic skirts of brass, bronze and copper. But they will dress for necessity, including heavier armours.
Azerblood usually dwell in their own small communities or within larger communities of dwarves. They worship the Dwarven gods, especially Gorm Gulthyn and Dumathoin. They prefer coins and trade goods as treasure, most likely due to their dwarven natures. In combat, they are well known[who?] for team tactics and using their natural protections against fire to cast flaming magics.
The most common society of azerblood are those who live in the Small Teeth mountains of Amn, as they are descendants of Clan Azerkyn of the Adamant Kingdom of Xothaerin. Azerblood are also born to shield dwarves in locations near natural outlets to the Elemental Plane of Fire or places of great heat, like the Lake of Steam.
- Pickens, Jon, ed. Monstrous Compendium Annual Volume Three (TSR, 1996)
- Slavicsek, Bill. The Complete Book of Humanoids (TSR, 1993)
- Wyatt, James and Rob Heinsoo. Monstrous Compendium: Monsters of Faerûn (Wizards of the Coast, 2001)
- Mentzer, Frank. "Ay pronunseeAY shun gyd" Dragon #93 (TSR, 1985)
- Cite error: Invalid
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- Bulmahn, Jason (lead designer). Pathfinder Roleplaying Game Bestiary (Paizo Publishing, 2009)
- Boyd, Eric L. Legacies of Ancient Empires: Planetouched of Faerûn, Dragon #350 (Paizo Publishing), December 2006