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Labyrinth of Madness is a 64-page adventure module for Advanced Dungeons & Dragons 2nd edition released in August 1995. It is for a party of at least 15th level, and ideally higher.

Official synopsis[]

Sinister, twisting images... Horrific nightmares lurking at the corners of the mind... These are descriptions used to tell the tales of the Labyrinth of Madness. But these tales of the labyrinth are only legends, really, nothing more than stories used to frighten children at night–until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live a while longer." Now a powerful temple suffers from a tragic curse that is somehow linked to the labyrinth. Does there exist a group of heroes who can penetrate this dark and terrible place to life the curse... and survive? Labyrinth of Madness is a multiple-level, three-dimensional dungeon adventure, a puzzle within a puzzle, that commemorates 20 years of gaming with TSR.

Content[]

Backstory[]

Over 800 years ago, an evil species of humans called the dyris fled to the Underdark, where they could freely practice their culture of human sacrifice and torture. There they opened gates to Pandemonium and the Abyss, carelessly invoking a semi-sentient force of chaos called the lifebane. The dyris were corrupted into serpent-like species, becoming yuan-ti abominations. Finally, the dyris priest Im-Ravin made himself a lich, burying himself and his people within a tomb called the Labyrinth of Madness.

Development and release[]

Development[]

The book was written by Monte Cook. Art was provided by Jeff Easley and Dan Frazier.

The number 20 appears various times, as this product celebrates the 20th anniversary of TSR.

Release[]

Labyrinth of Madness was released by TSR in August 1995 for $9.95 US, $11.95 Canadian, or £5.99 UK.

On August 6, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.

Reception and influence[]

Critical reception[]

As of 2023, Labyrinth of Madness reached the rank of Gold seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)