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This article title refers to a topic contained entirely within another campaign setting for which there is an established wiki. To avoid duplication of effort, this article contains only a short overview. For a complete article, see Kord at the Greyhawk Wiki.
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In the World of Greyhawk campaign setting and the default pantheon of deities for the third and fourth editions of the Dungeons & Dragons fantasy roleplaying game, Kord is the Suel god of Athletics, Sports, Storms, Brawling, Strength, and Courage. His symbol is an eight-pointed star composed of spears and maces.

Publication historyEdit

Lenard Lakofka created Kord.[citation needed]

Advanced Dungeons & Dragons 1st edition (1977-1988)Edit

Kord was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[1]

Kord was further detailed by Lenard Lakofka in Dragon #87 (1984), in the article Gods of the Suel Pantheon.[2]

Advanced Dungeons & Dragons 2nd edition (1989-1999)Edit

Kord was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign,[3] and appeared again in Greyhawk: The Adventure Begins (1998).[4]

Kord is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999).[5]

Dungeons & Dragons 3.0 edition (2000-2002)Edit

Kord appears as one of the deities described in the Players Handbook for this edition (2000).[6] Kord's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000).[7]

Kord is also detailed in Deities and Demigods (2002).[8]

Dungeons & Dragons 3.5 edition (2003-2007)Edit

Kord appears in the revised Players Handbook for this edition (2003).[9] His priesthood is detailed for this edition in Complete Divine (2004).[10]

Dungeons & Dragons 4th edition (2008-)Edit

Kord appears as one of the deities described in the Players Handbook for this edition (2008).[11] In this edition of D&D, the symbol of Kord was changed to a fist holding a bolt of lightning with a greatsword projecting upwards out of the fist. Kord is now an unaligned god.

DescriptionEdit

Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. He wields the greatsword Kelmar in battle. Kord is sometimes depicted by his urbanized faithful as a more civilized athlete or wrestler.

RelationshipsEdit

Kord is the son of Phaulkon and Syrul, and the grandson of Lendor. He is a foe of dragonkind, especially lawful evil dragons. Kord's favorite heralds are titans. His allies include eladrin and huge earth elementals.

RealmEdit

Kord's petitioners dwell in the Hall of the Valiant on Ysgard's first layer, a grand hall made of stout wood where there's always a feast - or a wrestling match.

DogmaEdit

“The strong and fit should lead the weaker. Bravery is the greatest quality in any ruler. Scorn cowardice.”

WorshippersEdit

Kord is the most popular of Suel deities, and his followers are found throughout the Barbarian States of the Thillonrian Peninsula, northern Ulek, Keoland, Almor, Aerdy, Hepmonaland, the Amedio Jungle, Lendore Isle, and in the Bandit Kingdom city of Alhaster.

ClergyEdit

Holy days, temples, and ritualsEdit

Temples to Kord are most common in the Barbarian States of the Thillonrian Peninsula and other temples to the Brawler can be found in Alhaster and throughout Keoland. One of the most prominent temples, known as the Hall of the Mighty, was founded by a young cleric from the barbarian state of Vika named Yav Lightbringer; the same cleric who eventually became the High Priest of Kord. Incredibly devoted to Kord and his ideals, Yav spent a majority of his life distributing a leaflet which brought many men and women to worship Kord.

ReferencesEdit

Additional readingEdit

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