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Jeremy E. Crawford is a roleplaying game designer best known as one of the lead developers of Dungeons & Dragons 5th edition.

Life and career[]

Early life[]

Crawford was first introduced to Dungeons & Dragons by his sister when he was aged six.[1] He became an avid D&D player, starting with Advanced Dungeons & Dragons 1st edition in elementary school.[2] In junior high he was exceptionally fond of the Dragonlance novel Dragons of Autumn Twilight. In high school once ran a 48-hour D&D LARP,[3] and began developing his own homebrew campaign setting.[2]

As a teenager, he once met D&D creator Gary Gygax on a visit to his local gaming store in San Luis Obispo, California.[4]

Crawford graduated from high school in 1990 and went on to study English and philosophy at undergraduate level before completing a MA in theology. He studied at Saint Vladimir's Orthodox Theological Seminary in New York, originally planning to pursue a career as a professor of theology, with a focus on mysticism and the ancient church.[5][6][7] Crawford cites his theological experience as influential in his practice of analyzing texts and understanding how different people can read different meanings into the same texts.[8]

Before becoming a full-time game developer, he worked as a web developer, as well as a writer and editor.[6]

Early roleplaying game works[]

Crawford edited the d20 System sourcebook The Book of Fiends (2003) by Green Ronin Publishing. In 2005, he worked on Warhammer Fantasy Roleplay.

In 2005, Crawford was lead developer on the Blue Rose roleplaying game, by Green Ronin Publishing. It won a silver ENNie for Best Rules that year, and worked on subsequent rulebooks for that system. The rules system for this game was subsequently adapted into True20 Adventure Roleplaying. In 2007, he worked on Paragons for the Mutants & Masterminds roleplaying game.

Wizards of the Coast[]

Crawford joined Wizards of the Coast in 2007. He worked on the Dungeons & Dragons 3rd edition sourcebook City of Stormreach (2008), one of the last D&D 3.5 books.

He went on to worked as a designer for numerous sourcebooks for Dungeons & Dragons 4th edition, including the three core rulebooks and major sourcebooks including Player's Handbook 2 (4e) (2009), Monster Manual 3 (4e) (2010), and The Book of Vile Darkness (4e) (2011).

Crawford was one of the lead developers on the highly successful Dungeons & Dragons 5th edition, co-authoring the three core rulebooks with Mike Mearls. He subsequently worked on several major 5th edition rulebooks, including Xanathar's Guide to Everything (2017) and Mordenkainen's Tome of Foes (2018).

Bibliography[]

D&D sourcebooks[]

Third-party roleplaying game books[]

External links[]

References[]

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