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===Wizards of the Coast===
 
===Wizards of the Coast===
   
Crawford joined [[Wizards of the Coast]] in 2007. He worked on numerous sourcebooks for [[Dungeons & Dragons 4th edition]], including the three core rulebooks.
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Crawford joined [[Wizards of the Coast]] in 2007. He worked on the [[Dungeons & Dragons 3rd edition]] sourcebook {{book|City of Stormreach}}, one of the last D&D 3.5 books.
   
Crawford was one of the lead developers on [[Dungeons & Dragons 5th edition]], co-authoring the three core rulebooks with [[Mike Mearls]]. He subsequently worked on several major 5th edition rulebooks, including {{book|Xanathar's Guide to Everything}} and {{book|Mordenkainen's Tome of Foes}}.
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He went on to worked as a designer for numerous sourcebooks for [[Dungeons & Dragons 4th edition]], including the three core rulebooks and major sourcebooks including {{book|Player's Handbook 2 (4e)}}, {{book|Monster Manual 3 (4e)}}, and {{book|Book of Vile Darkness (4e)}}.
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Crawford was one of the lead developers on the highly successful [[Dungeons & Dragons 5th edition]], co-authoring the three core rulebooks with [[Mike Mearls]]. He subsequently worked on several major 5th edition rulebooks, including {{book|Xanathar's Guide to Everything}} and {{book|Mordenkainen's Tome of Foes}}.
   
 
==Bibliography==
 
==Bibliography==
 
===D&D sourcebooks===
 
===D&D sourcebooks===
   
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* {{book|City of Stormreach}}: Development
 
* {{book|Player's Handbook (4e)}}: Designer, Production Staff
 
* {{book|Player's Handbook (4e)}}: Designer, Production Staff
 
* {{book|Monster Manual (4e)}}: Designer, Production Staff
 
* {{book|Monster Manual (4e)}}: Designer, Production Staff
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* {{book|Heroes of the Fallen Lands}}: Designer
 
* {{book|Heroes of the Fallen Lands}}: Designer
 
* {{book|Monster Manual 3 (4e)}}: Designer
 
* {{book|Monster Manual 3 (4e)}}: Designer
* {{book|Dungeons & Dragons Starter Set (4e)}}: Designer, Production Staff
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* {{book|Starter Set (4e)}}: Designer, Production Staff
 
* {{book|Dungeon Master's Kit}}: Designer
 
* {{book|Dungeon Master's Kit}}: Designer
 
* {{book|Heroes of the Feywild}}: Designer
 
* {{book|Heroes of the Feywild}}: Designer
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* {{book|Into the Unknown}}: Designer
 
* {{book|Into the Unknown}}: Designer
 
* {{book|Ghosts of Dragonspear Castle}}: Designer
 
* {{book|Ghosts of Dragonspear Castle}}: Designer
* {{book|Dungeons & Dragons Starter Set (5e)}}: D&D Lead Designer
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* {{book|Starter Set (5e)}}: D&D Lead Designer
 
* {{book|Player's Handbook (5e)}}: D&D Lead Designer, Player's Handbook Lead
 
* {{book|Player's Handbook (5e)}}: D&D Lead Designer, Player's Handbook Lead
 
* {{book|Monster Manual (5e)}}: D&D Lead Designer, Managing Editor
 
* {{book|Monster Manual (5e)}}: D&D Lead Designer, Managing Editor

Latest revision as of 15:31, 25 February 2021

Jeremy E. Crawford is a roleplaying game designer best known as one of the lead developers of Dungeons & Dragons 5th edition.

Life and career

Early life

Crawford was first introduced to Dungeons & Dragons by his sister when he was aged six.[1] He became an avid D&D player, starting with Advanced Dungeons & Dragons 1st edition in elementary school.[2] In junior high he was exceptionally fond of the Dragonlance novel Dragons of Autumn Twilight. In high school once ran a 48-hour D&D LARP,[3] and began developing his own homebrew campaign setting.[2]

As a teenager, he once met D&D creator Gary Gygax on a visit to his local gaming store in San Luis Obispo, California.[4]

Crawford graduated from high school in 1990 and went on to study English and philosophy at undergraduate level before completing a MA in theology. He studied at Saint Vladimir's Orthodox Theological Seminary in New York, originally planning to pursue a career as a professor of theology, with a focus on mysticism and the ancient church.[5][6][7] Crawford cites his theological experience as influential in his practice of analyzing texts and understanding how different people can read different meanings into the same texts.[8]

Before becoming a full-time game developer, he worked as a web developer, as well as a writer and editor.[6]

Early roleplaying game works

Crawford edited the d20 System sourcebook The Book of Fiends (2003) by Green Ronin Publishing. In 2005, he worked on Warhammer Fantasy Roleplay.

In 2005, Crawford was lead developer on the Blue Rose roleplaying game, by Green Ronin Publishing. It won a silver ENNie for Best Rules that year, and worked on subsequent rulebooks for that system. The rules system for this game was subsequently adapted into True20 Adventure Roleplaying. In 2007, he worked on Paragons for the Mutants & Masterminds roleplaying game.

Wizards of the Coast

Crawford joined Wizards of the Coast in 2007. He worked on the Dungeons & Dragons 3rd edition sourcebook City of Stormreach (2008), one of the last D&D 3.5 books.

He went on to worked as a designer for numerous sourcebooks for Dungeons & Dragons 4th edition, including the three core rulebooks and major sourcebooks including Player's Handbook 2 (4e) (2009), Monster Manual 3 (4e) (2010), and The Book of Vile Darkness (4e) (2011).

Crawford was one of the lead developers on the highly successful Dungeons & Dragons 5th edition, co-authoring the three core rulebooks with Mike Mearls. He subsequently worked on several major 5th edition rulebooks, including Xanathar's Guide to Everything (2017) and Mordenkainen's Tome of Foes (2018).

Bibliography

D&D sourcebooks

Third-party roleplaying game books

External links

References