Jeff Grubb is a Dungeons & Dragons writer and game designer. He is the creator of the Spelljammer and Al-Qadim campaign settings, and was instrumental in the publication of Ed Greenwood's Forgotten Realms setting. He has written numerous sourcebooks and novels for the Forgotten Realms, Dragonlance, and Ravenloft settings.[1]

Career and works[edit | edit source]

AD&D 1st edition[edit | edit source]

Grubb's first credited work for TSR was on the Monster Manual II (1e) (1983). He was later credited as a writer or designer on DL2 Dragons of Flame (1984), Unearthed Arcana (1e) (1985), DL7 Dragons of Light (1985), I10 Ravenloft II: The House on Gryphon Hill (1986), GDQ1-7 Queen of the Spiders (1986), FR1 Waterdeep and the North (1987), OA3 Ochimo: The Spirit Warrior (1987), Manual of the Planes{{UnknownBook}}, Forgotten Realms Campaign Set (1e) (1987), Mad Monkey vs. the Dragon Claw{{UnknownBook}}, and City System (1988).

He wrote the Dragon magazine articles Dragon #119 (Mar 1987), p.59, and the Plane Speaking series in Dragon #120 (Apr 1987), p.42; Dragon #125 (Sep 1987), p.68; andDragon #128 (Dec 1987), p.57.

AD&D 2nd edition[edit | edit source]

In the AD&D 2nd edition era, Grubb made major contributions to TSR's campaign setings, including the creation of major new setting sourcebooks.

Grubb's first major contribution to Advanced Dungeons & Dragons 2nd edition was the Spelljammer campaign setting. He worked on Spelljammer: AD&D Adventures in Space (1989), MC7 Monstrous Compendium: Spelljammer Appendix (1990), SJR1 Lost Ships (1990), and The Legend of Spelljammer (1991).

He was designer on Al-Qadim: Arabian Adventures{{UnknownBook}}, and was credited on the Al-Qadim sourcebook Land of Fate (1992).

Grubb's contributions to AD&D 2nd edition Dragonlance sourcebooks include DLR3 Unsung Heroes (1992), Tales of the Lance (1992), PG1 Player's Guide to the Dragonlance Campaign (1993), The History of Dragonlance (1995),

In the Forgotten Realms, Grubb worked on FR7 Hall of Heroes (1989), Forgotten Realms Adventures (1990), Monstrous Compendium Forgotten Realms Appendix II{{UnknownBook}}, FMA1 Fires of Zatal (1991), FMA2 Endless Armies (1991), FR13 Anauroch (2e) (1991), FOR3 Pirates of the Fallen Stars (1992), Aurora's Whole Realms Catalogue (1992), Player's Guide to the Forgotten Realms Campaign{{UnknownBook}}, Forgotten Realms Campaign Setting (2e) (1993), Cormanthyr: Empire of the Elves (1998), Skullport (2e) (1999), Sea of Fallen Stars (1999),

For Planescape, Grubb worked on A Player's Primer to the Outlands (1995) and Hellbound: The Blood War (1996). He worked on Ravenloft's Neither Man nor Beast{{UnknownBook}}.

He is also credited on the Monstrous Manual (1993).

Grubb wrote the Dragon magazine articles Dragon #153 (Jan 1990), p.48, Dragon #157 (May 1990), p.64, Dragon #179 (Mar 1992), p.66, Dragon #190 (Feb 1993), p.84, and Dragon Annual 2 (1997), p.54,

Basic D&D[edit | edit source]

Grubb worked on Karameikos, Kingdom of Adventure{{UnknownBook}}, Mark of Amber (1995), Dungeon Master Survival Kit{{UnknownBook}}, and the Classic D&D product Crypt of the Smoke Dragon (1999).

He wrote the Dragon magazine articles Dragon #206 (Jun 1994), p.65, Dragon #207 (Jul 1994), p.40, Dragon #211 (Nov 1994), p.8, and Dragon #251 (Sep 1998), p.insert

D&D 3rd edition[edit | edit source]

Grubb is credited on Wizards of the Coast's Diablo II sourcebooks for D&D third edition, Diablo II: Diablerie (2000) and Diablo II: To Hell and Back (2001).

He credited as a designer on the Dungeons & Dragons third edition core rulebooks: the Player's Handbook (3.0) (2000), Dungeon Master's Guide (3.0) (2000), and Monster Manual (3.0) (2000). He was also credited on the Dungeon Master's Guide (3.5) (2003) and Monster Manual (3.5) (2003).

Grubb is also credited on the Manual of the Planes (3e) (2001) and Monster Manual II (3e) (2002), both third edition versions of books he worked on for AD&D 1st edition.

He wrote the Dragon magazine articles Dragon #280 (Feb 2001), p.64 and Dragon #287 (Sep 2001), p.32,

Novels and fiction[edit | edit source]

This section is incomplete. Please complete this section and remove this {{secstub}} notice.

Other works[edit | edit source]

Grubb also worked on the D20 Modern roleplaying game and the Urban Arcana campaign setting.

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Role-Playing Games[edit | edit source]

Although trained as a civil engineer,[2] Jeff Grubb joined TSR, Inc. in the early 1980's, where he was involved as a design consultant on Gary Gygax's Monster Manual II for the Advanced Dungeons & Dragons role-playing game.[3] The manual was first published in 1983. He was then retained at TSR as the principal architect of the Marvel Super Heroes game system,[4] first released in 1984. Jeff Grubb continued to work on role-playing games with TSR for many years, long enough to be regarded affectionately as an "old timer" by Scott Haring.[5] During this time he was involved in helping to formulate the Dragonlance campaign setting, under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. He also was a major contributor to the first edition of Unearthed Arcana, and authored the first edition of the Manual of the Planes. He is also the designer of the Spelljammer and Jakandor campaign settings.

Jeff Grubb moved to Wizards of the Coast after they purchased TSR, and continued to work on games, settings and source books such as Tempest Feud for the Star Wars Roleplaying Game,[6] d20 Modern[7] and Urban Arcana.[8]

Outside of the strict TSR/Wizards of the Coast environment, Jeff Grubb has authored The Memoirs of Auberon of Faerie for R. Talsorian Games and was one of the authors of Dungeons & Dragons Warcraft: The Roleplaying Game[9] for Sword & Sorcery Studios. He's also been involved with Sovereign Press, which was founded by Margaret Weis and Don Perrin in 2001.[10]

Comics, Novels and Short Stories[edit | edit source]

Jeff Grubb's first novel, Azure Bonds, was coauthored with his wife, Kate Novak, and first published in 1988 as part of The Finder's Stone Trilogy. The second and third books in the trilogy, The Wyvern's Spur and Song of the Saurials, were published by TSR in 1990 and 1991. Jeff Grubb and Kate Novak continued to write novels in the Forgotten Realms setting over the years, releasing Masquerades, Finder's Bane and Tymora's Luck.

Other settings for his novels have included Magic: The Gathering, Warcraft and Starcraft.

His involvement in comic books started in 1988, when he wrote four issues of the Advanced Dungeons & Dragons comic for DC Comics, before writing all 25 issues of the Forgoten Realms comic book series from 1989 until 1991. He also authored the 45th issue of Superman Adventures, "Mateless in Metropolis", which had a cover date of July, 2000.[11]

He has written a number of short stories in different fictional worlds, including Dragonlance, Forgotten Realms, Ravenloft and Thieves' World. In general his short fiction has been well received, with his story "Malediction" being described as amongst the best of those included in Thieves' World: Enemies of Fortune,[12] while "Beowulf in the City of the Dark Elves" has been regarded as being the best of the original fiction in The Further Adventures of Beowulf: Champion of Middle Earth.[13]

Computer Games[edit | edit source]

The novel Azure Bonds was developed into a computer game, Curse of the Azure Bonds, in 1989, and was published by Strategic Simulations, Inc.. More recently, ArenaNet hired Grubb to write the story for the third installment of their Guild Wars franchise, Guild Wars Nightfall.[14] He has been credited as a designer under lead designer, James Phinney.[15] However, in an interview with Gamespy he describes his role as more of an 'embedded writer' than a designer.[16] Jeff Grubb was also involved in designing the Guild Wars: Eye of the North expansion pack, although, once again, he describes himself as an 'embedded writer' rather than a game designer, and was primarily responsible for writing the storyline.[17]

Bibliography[edit | edit source]

Novels[edit | edit source]

Dragonlance (shared universe)[edit | edit source]

  • Villains
    • Book 5: Lord Toede (1994), ISBN 0-09-945501-3

Forgotten Realms (shared universe)[edit | edit source]

  • The Finder's Stone Trilogy (with Kate Novak)
  • The Harpers (with Kate Novak)
    • Book 10: Masquerades (1995), ISBN 0-7869-0152-7
    • Book 15: Finder's Bane (1997), ISBN 0-7869-0658-8
  • The Lost Gods (with Kate Novak)
    • Tymora's Luck (1997), sequel to Finder's Bane, ISBN 0-7869-0726-6

Magic: The Gathering (shared universe)[edit | edit source]

WarCraft (shared universe)[edit | edit source]

  • The Last Guardian (2001), ISBN 0-671-04151-7. This novel has been described as "an original tale of magic, warfare, and heroism based on the bestselling, award-winning electronic game from Blizzard Entertainment".[18]

Comics[edit | edit source]

Forgotten Realms DC Comics[edit | edit source]

Main article: Forgotten Realms (comic)
  • DC Comics published 25 Forgotten Realms comics from 1 Sept 1989 to 25 Sept 1991 where Jeff Grubb was the author.

Role Playing Books[edit | edit source]

  • Urban Arcana (with Eric Cagle, David Noonan, & Stan!, published by Wizards of the Coast)[8]
  • Eye of the Wyvern (TSR, Inc.) Part of TSR's "Fast-play Game" series for Dungeons & Dragons.[5] Scott Haring summarized his review stating "Eye of the Wyvern doesn't have very high aspirations; the adventure is simple and the ultimate in linear-ness. But designing a get-started-quick, anybody-can-play roleplaying module is a very high aspiration for the future of this hobby, and in that this book gets high marks."[5]
  • Karameikos: Kingdom of Adventure (with Aaron Allston and Thomas M. Reid, part of the TSR Audio Games series, TSR, Inc.)[19]
  • D&D: Diablo II Adventure Game (with Bill Slavicsek, published by Wizards of the Coast)[20]
  • Tempest Feud (with Owen K.C. Stephens, published by Wizards of the Coast for the Star Wars Roleplaying Game) "Tempest Feud fails to rise to the exacting standards set by its predecessors."[6]

Spelljammer[edit | edit source]

  • Spelljammer: AD&D Adventures in Space Boxed Set (November 1989), ISBN 0-88038-762-9.
  • Legend of Spelljammer Box Set (September 1991), ISBN 1-56076-083-4.

Miniatures Games[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

  1. Jeff Grubb | Forgotten Realms, Marvel, and More! | Wandering DMs S02 E42
  2. Jeff Grubb
  3. Open Box, White Dwarf, p.10-11. . (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  4. 5.0 5.1 5.2 Pyramid Pick: Eye of the Wyvern, Pyramid (online), p.. 1999-03-19. (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  5. 6.0 6.1 Pyramid Review: Tempest Feud (for the Star Wars Roleplaying Game), Pyramid (online), p.. 2002-07-05. (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  6. 7.0 7.1 d20 Modern Roleplaying Game (Review), Pyramid (originally appeared in d20 Weekly), p.. 2002-11-13. (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  7. 8.0 8.1 Pyramid Review: Urban Arcana (for d20 Modern), Pyramid (online), p.. 2003-07-04. (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  8. Review of Warcraft The Role-playing Game
  9. Jeff Grubb
  10. Jeff Grubb
  11. Thieves' World: Enemies of Fortune, Sci Fi Weekly, p.. February 11, 2008. (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  12. The Further Adventures of Beowulf: Champion of Middle Earth, Bookgasm, p.. . (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  13. A new tone in gaming
  14. Guild Wars Nightfall Info
  15. GameSpy: Guild Wars: Eye of the North — Story Time with Jeff Grubb
  16. Guild Wars: Eye of the North - Interview with Jeff Grubb
  17. The Last Guardian (Warcraft, book 3) by Jeff Grubb
  18. Pyramid Pick: TSR Audio Games, Pyramid, p.. 1995-01-11. (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  19. Pyramid Review: D&D: Diablo II Adventure Game, Pyramid (online), p.. 2000-05-06. (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)
  20. Pyramid Review: Star Wars Miniatures: Rebel Storm, Pyramid (online), p.. 2005-05-27. (Temporary fix for {{cite journal}}, please update to use {{cite dragon}} and similar templates.)

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