Allows the caster to see in the dark.
Original D&D[]
Debuted in Men & Magic, for the magic-user.
- Spell Level 3
- Duration 1 day
Allows the user to see infra-red light-waves, thus allowing them to see in the dark. The range of the infravision is 40-60'.
AD&D[]
Infravision[]
This spell debuted in the Player's Handbook as a magic-user spell.
Level: 3 | School: Alteration |
Components: V, S, M (a pinch of dried carrot, or an agate) | |
Range: Touch | Casting Time: 1 round |
Duration: 12 turns + 6 turns/level | Saving Throw: None |
Target: Touched creature |
Allows the target to see infrared light, allowing them to note difference in heat up to 6' away. Strong sources of heat such as fires and torches may blind or cast significant shadows, just as intense light does with normal vision, causing infravision to not function with such heat sources nearby. infravision cannot normally detect invisible creatures, and this spell doesn't allow it to.