Allows the caster to see in the dark.

Original D&D[edit | edit source]

Debuted in Men & Magic, for the magic-user.

  • Spell Level 3
  • Duration 1 day

Allows the user to see infra-red light-waves, thus allowing them to see in the dark. The range of the infravision is 40-60'.

AD&D[edit | edit source]

Infravision[edit | edit source]

This spell debuted in the Player's Handbook as a magic-user spell.

Level: 3 School: Alteration
Components: V, S, M (a pinch of dried carrot, or an agate)
Range: Touch Casting Time: 1 round
Duration: 12 turns + 6 turns/level Saving Throw: None
Target: Touched creature

Allows the target  to see infrared light, allowing them to note difference in heat up to 6" away. Strong sources of heat such as fires and torches may blind or cast significant shadows, just as intense light does with normal vision, causing infravision to not function with such heat sources nearby. infravision cannot normally detect invisible creatures, and this spell doesn't allow it to.

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