Ill Wind in Friezford is a 36-page short adventure module for Dungeons & Dragons 3rd edition released on January 31, 2003. It is suitable for player characters of 14th level.
- Spoiler alert: The following article contains spoilers for an adventure module.
Official synopsis[]
A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure.
What is the wild hunt?
Will the PCs survive their visit to Friezford?
Drop this adventure into your campaign in any wilderness setting that contains a former trading route.
Suitable for four 14th-level characters.
Plot[]
Background[]
What haunts the woods surrounding the ghost town of Friezford? And what lurks in the shattered remains of its buildings? Are there really ghosts in Friezford? Or does the place hide more material dangers?
The mountain village of Friezford has been dead, but not entirely abandoned, for generations. Friezford is literally a ghost town, where spirits, both malevolent and benign, struggle to prevail. Outside the village, fearsome beasts and strange invaders from the depths of the earth stalk the shadows.
More than a century ago, Friezford was thriving and well on its way to becoming a small town. The economic heart of the village was Friezford Inn, a rambling stone edifice that served as a gathering place for local farmers and a much-appreciated rest stop for travelers, merchants, and adventurers crossing the mountains.
Well-kept farms ringed the village, keeping the inn supplied with simple, but high-quality fare, and the budding town had been gifted with a beautiful temple of Pelor, built by members of the local Friez family, who were successful merchants and landowners. The Friezes had lent their name to the settlement and founded the inn.
Phalloides Friez, high priest of the temple, ministered to travelers, villagers, and farm folk alike. Friezford's quiet prosperity gave Phalloides free reign to leave the community from time to time and go adventuring, and his successes only enhanced Friezford's growing wealth and reputation. The Friezford area became so well known for its abundance and friendliness that it even attracted a rare colony of good-aligned, peace-loving drow, who settled in a secluded valley less than a day's walk from the village. The drow named their community Hidden Dell.
Alas, prosperity can be a fleeting thing, and a series of disasters proved Friezford's undoing.
Synopsis[]
Development and release[]
Development[]
The book was written by Skip Williams and Penny Williams. Art was provided by Cynthia Fliege, Todd Gamble and Sean Glenn.
Release[]
Ill Wind in Friezford was originally released for free on the Wizards of the Coast website on January 31, 2003, as part of its Original Adventures series. It remained online until around 2014.
On July 12, 2016, it was re-released on digital sale. It is currently available on DriveThruRPG and Dungeon Masters Guild for $0.99.
Reception and influence[]
Critical reception[]
As of 2023, Ill Wind in Friezford reached the rank of Silver seller on DriveThruRPG.
Influence on other works[]
External links[]
References[]
Dungeons & Dragons 3.0 |
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Core rules |
Player's Handbook • Dungeon Master's Guide • Monster Manual • Dungeons & Dragons Adventure Game |
Supplements |
Arms and Equipment Guide • Book of Challenges • Book of Vile Darkness • Defenders of the Faith • Deities and Demigods • Enemies and Allies • Epic Level Handbook • Fiend Folio • Ghostwalk • Hero Builder's Guidebook • Living Greyhawk Gazetteer (Gazetteer) • Manual of the Planes • Masters of the Wild • Monster Manual II • Oriental Adventures • Psionics Handbook • Savage Species • Song and Silence • Stronghold Builder's Guidebook • Sword and Fist • Tome and Blood |
Adventures |
The Sunless Citadel • The Forge of Fury • The Fright at Tristor • The Speaker in Dreams • The Standing Stone • Return to the Temple of Elemental Evil • Heart of Nightfang Spire • Deep Horizon • Lord of the Iron Fortress • Bastion of Broken Souls • City of the Spider Queen |