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Ill Wind in Friezford is a 36-page short adventure module for Dungeons & Dragons 3rd edition released on January 31, 2003. It is suitable for player characters of 14th level.

Spoiler alert: The following article contains spoilers for an adventure module.

Official synopsis[]

A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure.

What is the wild hunt?

Will the PCs survive their visit to Friezford?

Drop this adventure into your campaign in any wilderness setting that contains a former trading route.

Suitable for four 14th-level characters.

Plot[]

Background[]

What haunts the woods surrounding the ghost town of Friezford? And what lurks in the shattered remains of its buildings? Are there really ghosts in Friezford? Or does the place hide more material dangers?

The mountain village of Friezford has been dead, but not entirely abandoned, for generations. Friezford is literally a ghost town, where spirits, both malevolent and benign, struggle to prevail. Outside the village, fearsome beasts and strange invaders from the depths of the earth stalk the shadows.

More than a century ago, Friezford was thriving and well on its way to becoming a small town. The economic heart of the village was Friezford Inn, a rambling stone edifice that served as a gathering place for local farmers and a much-appreciated rest stop for travelers, merchants, and adventurers crossing the mountains.

Well-kept farms ringed the village, keeping the inn supplied with simple, but high-quality fare, and the budding town had been gifted with a beautiful temple of Pelor, built by members of the local Friez family, who were successful merchants and landowners. The Friezes had lent their name to the settlement and founded the inn.

Phalloides Friez, high priest of the temple, ministered to travelers, villagers, and farm folk alike. Friezford's quiet prosperity gave Phalloides free reign to leave the community from time to time and go adventuring, and his successes only enhanced Friezford's growing wealth and reputation. The Friezford area became so well known for its abundance and friendliness that it even attracted a rare colony of good-aligned, peace-loving drow, who settled in a secluded valley less than a day's walk from the village. The drow named their community Hidden Dell.

Alas, prosperity can be a fleeting thing, and a series of disasters proved Friezford's undoing.

Synopsis[]

Development and release[]

Development[]

The book was written by Skip Williams and Penny Williams. Art was provided by Cynthia Fliege, Todd Gamble and Sean Glenn.

Release[]

Ill Wind in Friezford was originally released for free on the Wizards of the Coast website on January 31, 2003, as part of its Original Adventures series. It remained online until around 2014.

On July 12, 2016, it was re-released on digital sale. It is currently available on DriveThruRPG and Dungeon Masters Guild for $0.99.

Reception and influence[]

Critical reception[]

As of 2023, Ill Wind in Friezford reached the rank of Silver seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Original Adventures 3e web series
The Alchemist's EyrieBad LightBad Moon WaningBase of OperationsBlack RainThe Burning PlagueCave of the SpidersThe Crumbling Hall of the Frost Giant JarlA Dark and Stormy KnightDesert SandsDry SpellEnvironmental ImpactThe Ettin's RiddleAn Eye for an EyeThe Eye of the SunFait AccompliFallen AngelFang, Beak, and ClawForce of NatureA Frigid DemiseFrozen WhispersThe Ghosts of AnielA Harvest of EvilHasken's ManorHaunting LodgeHouse of HarpiesAn Icy HeartIll Wind in FriezfordInto the Frozen WasteJungle SecretsThe Kopru RuinsLegend of the Silver SkeletonLest Darkness RiseLochfell's SecretLuck of the DrawManifesting: A TaleMatters of VengeanceThe Ministry of WindsOne Last RiddleA Question of EthicsRoad to OblivionThe Sea WitchThe Secret of the Windswept WallSelf-Fulfilling Prophecy?Sheep's ClothingShoals of IntrigueShrine of the Feathered SerpentSomething's CookingStart at the EndStone DeadTarus's BanquetThe Temple of RedcliffTest of the DemonwebThicker Than WaterThe Thunder BelowTiger's PalaceTo Quell the Rising StormTomb of HorrorsTower in the IceThe Tower of DeceptionThe Treasure of the Black VeilsThe Unwavering PathThe Vessel of StarsWar of DragonsWhite Plume MountainWreck Ashore
Dungeons & Dragons 3.0
Core rules
Player's HandbookDungeon Master's GuideMonster ManualDungeons & Dragons Adventure Game
Supplements
Arms and Equipment GuideBook of ChallengesBook of Vile DarknessDefenders of the FaithDeities and DemigodsEnemies and AlliesEpic Level HandbookFiend FolioGhostwalkHero Builder's GuidebookLiving Greyhawk Gazetteer (Gazetteer) • Manual of the PlanesMasters of the WildMonster Manual IIOriental AdventuresPsionics HandbookSavage SpeciesSong and SilenceStronghold Builder's GuidebookSword and FistTome and Blood
Adventures
The Sunless CitadelThe Forge of FuryThe Fright at TristorThe Speaker in DreamsThe Standing StoneReturn to the Temple of Elemental EvilHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken SoulsCity of the Spider Queen