Humanoid is a creature type in Dungeons & Dragons.

Overview[edit | edit source]

Humanoids include humans and other bipeds with few natural magical abilities.[1] Most are around human size, are capable of speech, and have well-developed cultures.[2]

Besides humans, humanoids include dwarves, elves, and goblinoids.[1]

The term "humanoid" has also been used for human-like creatures that are neither human nor demihuman (demihumans being dwarves, elves and half-elves, gnomes, or halflings).[3][4]

Publication history[edit | edit source]

Basic D&D[edit | edit source]

The humanoid type was introduced in AC9 Creature Catalogue (1986), and included giants. The type was refined in the Rules Cyclopedia (1991); humanoids referred to creatures up to and including ogre size, such as goblins, while humans, demihumans, and giants (giant humanoids) were separate variations on the type.

D&D 3rd edition[edit | edit source]

The humanoid type was introduced again in the Monster Manual (3.0) (2000) and retained for the Monster Manual (3.5) (2003).

D&D 4th edition[edit | edit source]

The humanoid type returned in the Monster Manual (4e) (2008). However, it was broadened in this edition to include creatures of the aberrant, elemental, fey, immortal, and shadow origins.

D&D 5th edition[edit | edit source]

The humanoid type returned in the Monster Manual (5e) (2014).

See also[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Monsters (The Hypertext d20 SRD 5E). Retrieved 2020-08-15.
  2. Monster Manual (3.5) (2003), p.310.
  3. PHBR10 The Complete Book of Humanoids (1993).
  4. Player's Handbook (2e revised) (1995), p.13.
Community content is available under CC-BY-SA unless otherwise noted.