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Hellgate Keep is a 32-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in February 1998.

Official synopsis[]

Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign of evil in the autumn of the Year of the Gauntlet (1369 DR)?or so they believed.

With the coming of the following spring, many scavengers streamed to the Upvale to uncover treasures and artifacts long hidden by the tanar'ri of Hellgate Keep. They went forth assuming they could find easy plunder. They were wrong.

Preare to meet a new race of creatures spawned both of Faerun and the Lower Planes. Uncover the corruption of an elven house that was ancient before Myth Drannor ever rose. Find out what survived the havoc visited upon the Keep, and who or what leads the survivors to a new lair. All this and more awaits amid the depths of ruined Hellgate Keep!

This stand-alone 32-page adventure is set within the northern wilderness of the Realms. It easily fits within an existing Forgotten Realms campaign, though it can be incorporated into any other AD&D campaign world with minor modifications.

Content[]

Development and release[]

Development[]

The book was written by Steven Schend. Art was provided by Matt Adelsperger, Eric Hotz, Dennis Kauth, Robert Lazzaretti, Todd Lockwood and Shane White.

Release[]

Hellgate Keep was released by Wizards of the Coast in February 1998 for $[missing data] US or $[missing data] Canadian.

On February 28, 2017, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.

Reception and influence[]

Critical reception[]

As of 2023, Hellgate Keep reached the rank of Gold seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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