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Completely heals the target.

AD&D[]

Heal[]

Debuted in the Player's Handbook as a cleric spell.

Level: 6 School: Necromantic
Components: V, S
Range: Touch Casting Time: 1 round
Duration: Permanent Saving Throw: None
Target: Creature touched

Removes all disease, blindness, and all but 1d4 hp. Dispels Feeblemind as well. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).

DM's Advice: The spell does not heal serious mental disorders unrelated to magical effects or brain damage.

Reversed[]

When the target is touched with a successful attack roll, they are afflicted with a disease and lose all but 1d4 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be harmed with this spell).