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Haunting Lodge is a 12-page short adventure module for Dungeons & Dragons 3rd edition released on November 30, 2002. It is suitable for player characters of 17th level.

Spoiler alert: The following article contains spoilers for an adventure module.

Official synopsis[]

The chill November wind has started to blow and, for many folks out there, that means hunting season has arrived.

So, in the "spirit" of the season, Owen K.C. Stephens gives us Haunting Lodge, a miniadventure suitable for four 17th-level characters.

This site-based adventure centers around an exclusive getaway for high-powered sportsmen seeking some rather unusual game. Fair warning, though: This adventure might make the hunters among you a little uneasy?

Adventure Preview

Set high in a mountain range on the edge of civilization is the Green Lodge, once headquarters for one of the most famous hunting clubs in the world. Its members were not satisfied with mere animals and beasts' they hunted aberrations, magic beasts, oozes, undead, and even young dragons. The members gathered once a year to boast of their exploits and show off their latest trophies. Ten years ago, bragging rights went to Lord Rowan Fane, who brought in the twelve stuffed heads of a runt Lernaean cryohydra.

Unfortunately for the members of the lodge, the spirits of the creatures they killed for sport did not rest easy. In particular, the runt cryohydra became a ghost, angered at its death and the display of its heads as ornamentation for its killers. After brooding in anger for a year, the spirit manifested as a ghost called the cold spirit when the hunters returned. Sealing the Green Lodge with a terrible snowstorm, the cold spirit killed all the hunters and awoke more of their victims as ghosts.

The lodge now sits frozen in a perpetual blanket of winter. No one has entered it for nine years, and the ice field around it has grown. Though no one knows what happened within the lodge, it is clear that anything that could kill the powerful hunters, who themselves had slain a menagerie of magic creatures, is too powerful for average heroes to contend with. Soon, however, the ice from the never-ending blizzard will encroach on local towns and mountain passes, making it impossible to live in nearby communities. If civilization is to survive near the mountains, someone must end the curse of the Green Lodge.

Plot[]

Background[]

Synopsis[]

Development and release[]

Development[]

The book was written by Owen K.C. Stephens. Art was provided by Cynthia Fliege, Sean Glenn and Robert Lazzaretti.

Release[]

Haunting Lodge was originally released for free on the Wizards of the Coast website on November 30, 2002, as part of its Original Adventures series. It remained online until around 2014.

On July 24, 2016, it was re-released on digital sale. It is currently available on DriveThruRPG and Dungeon Masters Guild for $0.99.

Reception and influence[]

Critical reception[]

As of 2023, Haunting Lodge reached the rank of Silver seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Original Adventures 3e web series
The Alchemist's EyrieBad LightBad Moon WaningBase of OperationsBlack RainThe Burning PlagueCave of the SpidersThe Crumbling Hall of the Frost Giant JarlA Dark and Stormy KnightDesert SandsDry SpellEnvironmental ImpactThe Ettin's RiddleAn Eye for an EyeThe Eye of the SunFait AccompliFallen AngelFang, Beak, and ClawForce of NatureA Frigid DemiseFrozen WhispersThe Ghosts of AnielA Harvest of EvilHasken's ManorHaunting LodgeHouse of HarpiesAn Icy HeartIll Wind in FriezfordInto the Frozen WasteJungle SecretsThe Kopru RuinsLegend of the Silver SkeletonLest Darkness RiseLochfell's SecretLuck of the DrawManifesting: A TaleMatters of VengeanceThe Ministry of WindsOne Last RiddleA Question of EthicsRoad to OblivionThe Sea WitchThe Secret of the Windswept WallSelf-Fulfilling Prophecy?Sheep's ClothingShoals of IntrigueShrine of the Feathered SerpentSomething's CookingStart at the EndStone DeadTarus's BanquetThe Temple of RedcliffTest of the DemonwebThicker Than WaterThe Thunder BelowTiger's PalaceTo Quell the Rising StormTomb of HorrorsTower in the IceThe Tower of DeceptionThe Treasure of the Black VeilsThe Unwavering PathThe Vessel of StarsWar of DragonsWhite Plume MountainWreck Ashore
Dungeons & Dragons 3.0
Core rules
Player's HandbookDungeon Master's GuideMonster ManualDungeons & Dragons Adventure Game
Supplements
Arms and Equipment GuideBook of ChallengesBook of Vile DarknessDefenders of the FaithDeities and DemigodsEnemies and AlliesEpic Level HandbookFiend FolioGhostwalkHero Builder's GuidebookLiving Greyhawk Gazetteer (Gazetteer) • Manual of the PlanesMasters of the WildMonster Manual IIOriental AdventuresPsionics HandbookSavage SpeciesSong and SilenceStronghold Builder's GuidebookSword and FistTome and Blood
Adventures
The Sunless CitadelThe Forge of FuryThe Fright at TristorThe Speaker in DreamsThe Standing StoneReturn to the Temple of Elemental EvilHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken SoulsCity of the Spider Queen
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