Allows the caster to fly.
Original D&D[edit | edit source]
The spell first appeared in Men & Magic, for the magic-user.
- Spell Level 3
Allows the caster to fly at a speed of 12"/turn. The spell lasts one turn per level, but also 1d6 extra turns, the d6 being rolled secretly by the referee.
AD&D[edit | edit source]
Fly[edit | edit source]
This spell debuted in the Player's Handbook as a magic-user spell.
|Level: 3||School: Transmutation|
|Components: V, S, M (any bird's wing feather)|
|Range: Touch||Casting Time: 3 segments|
|Duration: 1 turn/level + 1d6 turns||Saving Throw: None|
|Target: Creature touched|
The target of this spell can fly vertically or horizontally at a rate of 12" (half of that ascending, or double that in a dive). The extra 1d6 turns is determined by the DM in secret -- the caster never quite knows when this spell will run out.