Allows the caster to fly.

Original D&D[edit | edit source]

The spell first appeared in Men & Magic, for the magic-user.

  • Spell Level 3

Allows the caster to fly at a speed of 12"/turn. The spell lasts one turn per level, but also 1d6 extra turns, the d6 being rolled secretly by the referee.

AD&D[edit | edit source]

Fly[edit | edit source]

This spell debuted in the Player's Handbook as a magic-user spell.

Level: 3 School: Transmutation
Components: V, S, M (any bird's wing feather)
Range: Touch Casting Time: 3 segments
Duration: 1 turn/level + 1d6 turns Saving Throw: None
Target: Creature touched

The target of this spell can fly vertically or horizontally at a rate of 12" (half of that ascending, or double that in a dive). The extra 1d6 turns is determined by the DM in secret -- the caster never quite knows when this spell will run out.

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