Locates hidden traps in the area.
Original D&D[]
The spell is introduce in Men & Magic as a cleric spell.
- Spell Level 2
- Duration 2 turns
The cleirc locates any magical or mechanical traps within a radius of 3" for the duration.
AD&D[]
Find Traps[]
Debuted in the Player's Handbook as a cleric spell. The Dungeon Master's Guide gives further advice on the spell.
| Level: 2 | School: Divination |
| Components: V, S | |
| Range: 3" | Casting Time: 5 segments |
| Duration: 3 turns | Saving Throw: None |
| Area: 1" path | |
Reveals all magical or mechanical traps, making them visible to the caster regardless of the concealment applied to them. The spell is directional -- it only detects traps that the cleric is looking at.
DM Advice: If the spell detects magical traps, the caster has a 10%/level chance of identifying the school of magic used in the trap (transmutation, evocation, etc.).