Causes spellcasters to become mentally crippled.
Original D&D[edit | edit source]
Debuted in Men & Magic, for the magic-user. In Supplement 3: Eldritch Wizardry, druids are permitted the spell as well, at a higher level. Dragon Magazine #12 added this to the Illusionist's repetoire, at a lower level.
- Spell Level 4 (illusionist) or 5 (magic-user) or 6 (druid)
- Range 24"
Causes a target spellcaster to become "feeble-minded" until the spell is dispelled. The specialized nature of this spell lowers the chance of saving against it by 20%.
Dragon Magazine #12 altered these chances when this spell is cast by an illusionist so that a magic-user has a -30%, a cleric has a -10%, and an illusionist has no penalty.
AD&D[edit | edit source]
Feeblemind[edit | edit source]
Debuted in the Player's Handbook as a druid spell.
|Level: 6||School: Enchantment/Charm|
|Components: V, S|
|Range: 16"||Casting Time: 8 segments|
|Duration: Permanent||Saving Throw: Negates|
|Target: One spellcaster|
The target of this spell becomes a moronic child if they fail their saving throw. The specialized nature means that spellcasters have an adjustment to their saves as follows:
- Clerics: +1
- Druids: -1
- Magic-User: -4
- Illusionist: -5
- Multiclass: -2