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Causes spellcasters to become mentally crippled.

Original D&D[]

Debuted in Men & Magic, for the magic-user. In Supplement 3: Eldritch Wizardry, druids are permitted the spell as well, at a higher level. Dragon Magazine #12 added this to the Illusionist's repetoire, at a lower level.

  • Spell Level 4 (illusionist) or 5 (magic-user) or 6 (druid)
  • Range 24"

Causes a target spellcaster to become "feeble-minded" until the spell is dispelled. The specialized nature of this spell lowers the chance of saving against it by 20%.

Dragon Magazine #12 altered these chances when this spell is cast by an illusionist so that a magic-user has a -30%, a cleric has a -10%, and an illusionist has no penalty.

AD&D[]

Feeblemind[]

Debuted in the Player's Handbook as a druid spell.

Level: 6 School: Enchantment/Charm
Components: V, S
Range: 16" Casting Time: 8 segments
Duration: Permanent Saving Throw: Negates
Target: One spellcaster

The target of this spell becomes a moronic child if they fail their saving throw. The specialized nature means that spellcasters have an adjustment to their saves as follows:

  • Clerics: +1
  • Druids: -1
  • Magic-User: -4
  • Illusionist: -5
  • Multiclass: -2
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