Feather fall is a spell that reduces the rate at which the target falls, allowing them to land safely and undamaged.
Publication history[]
AD&D 1st edition[]
Feather fall first appeared in the Players Handbook (1e) (1978), as a 1st-level magic-user spell of the alteration school.
AD&D 2nd edition[]
Feather fall returned in the Player's Handbook (2e) (1989), as a 1st-level wizard spell of the alteration school. The Tome of Magic (2e) (1991) also made feather fall part of the school of elemental air, while the Wizard's Spell Compendium Volume Two (1997) designated feather fall a common spell.
D&D 3rd edition[]
Feather fall returned in the Player's Handbook (3.0) (2000) and Player's Handbook (3.5) (2003). In both books it was a 1st-level spell of the transmutation school, available to bards, sorcerers, and wizards.
D&D 4th edition[]
Feather fall returned in the Player's Handbook (4e) (2008), as a level 2 utility spell for wizards.
D&D 5th edition[]
Feather fall returned in the Player's Handbook (5e) (2014), as a 1st-level spell of the transmutation school, available to bards, sorcerers, and wizards.
External links[]
- Feather Fall at the Hypertext d20 SRD