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Evil Tide is a 32-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in July 1997.

Official synopsis[]

YOU SHOULD BE AFRAID OF THE WATER...

When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing and commerce to a halt as the people cower in their homes, dreading the next sunset. Desperate, the Potentate of Angleburg has sent for help from daring adventurers willing to face the devil men of the deep. But more secrets lurk beneath the waves: this is no passing attack but part of a more sinister, secret design by the most dangerous and capable race to inhabit the dark seas.

Evil Tide is the first of an adventure trilogy (continuing with Night of the Shark and concluding in Sea of Blood) that pits brave adventurers against the evil race called Sahuagin by the air-breathing races. The sahuagin adventure trilogy can be played seperately or linked together to form a seamless epic-length adventure. The sahuagin trilogy supports Monstrous Arcana: Sea Devils, a source book providing invaluable, fascinating, and immediately applicable supplementary information.

Content[]

Development and release[]

Development[]

The book was written by Bruce R. Cordell. Art was provided by Jennell Jaquays and Glen Michael Angus.

Release[]

Evil Tide was released by TSR in July 1997 for $[missing data] US or $[missing data] Canadian.

On January 03, 2017, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.

Reception and influence[]

Critical reception[]

As of 2023, Evil Tide reached the rank of Electrum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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