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Dragonlance Classics Volume II is a 120-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in [missing data].

Official synopsis[]

Note: Maps for this product have been added to the digital file. To receive the scanned maps, please purchase the digital version or digital + print combo.

You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light, Dragons of War, and Dragons of Deceit.

This 128-page adventure booklet contains everything necessary to play this portion of the epic campaign. Relive the excitement of discovering the Stone Dragon and the Tomb of Huma!

Join the heroes, Silvara, and Theros Ironfeld on their journey into the heart of the Highlords' realm, the city of Sanction. Included are character cards for the appropriate heroes and other characters, as well as a two-sided, two-color mapsheet for use with the adventure.

Take up this book then, adventurer, and continue the Dragonlance Saga!

Content[]

Development and release[]

Development[]

The book was written by Mike Breault, Michael S. Dobson, Tracy Hickman, Laura Hickman, Harold Johnson and Douglas Niles. Art was provided by Steve Beck, Larry Elmore, Dennis Kauth and Dave LaForce.

Release[]

Dragonlance Classics Volume II was released by TSR in for $[missing data] US or $[missing data] Canadian.

On June 13, 2017, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $4.99.

Reception and influence[]

Critical reception[]

As of 2023, Dragonlance Classics Volume II reached the rank of Gold seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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